Tach ich hab mal einen COD 4 Serveraufgesetzt. ich habe die Files hier aus den Forum benutzt.
Mein Problem ist das ich den Server nicht sehen oder joinen kann(HLSW oder Ingame).
So Starte ich ihn:
./cod4_lnxded +set net_ip 192.168.2.10
Was mir komisch vorkommt ist diese beim Starten:
Opening IP socket: 192.168.2.10:28960
Hostname: localhost
Alias: debian
Alias: debian
Alias: debian.Arbeitsgruppe
IP: 127.0.0.1
IP: 192.168.3.10 <-----komisch
end $init 210 ms
Hat jemand ne Idee??
Meine CFG:
Code
//******************************************************************************
// Call of Duty 4: Modern Warfare - Dedicated Server Config File
//******************************************************************************
// Autor:
// Website:
// Datum: Nov, 2007
// Config-Typ: standard mode, ranked
// Version: 0.9 BETA
//******************************************************************************
//=================================================================================
// Server Information
//=================================================================================
sets sv_hostname "GSG-LAN Server"
sets _Admin ""
sets _Email ""
sets _Website ""
sets _Location "Germany"
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps ""
set scr_motd ""
//=================================================================================
// General Settings
//=================================================================================
// Log Settings
set g_logsync "1" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "server.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Network options
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
set g_password "" //Server password
// Player slots setup
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "0" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings (0=off/1=on)
set sv_allowdownload "1"
seta sv_wwwDownload "0"
//seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"
// Rate
set sv_maxRate "20000"
// FPS
//set sv_fps "20"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
// Team-Balance and Voting
set scr_teambalance "1"
set g_allowvote "1"
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