Hey
scheint als würde hier es immer noch nicht valve geschafft zu haben das Problem zu beseitigen.
Haben es bei uns am server nun getestet
in die auto.exec haben wir das noch drinnen
game_type 0
game_mode 1
host_workshop_collection 128253498
und so ist die GameModes_Server.txt bei uns. Wenn also die server.cfg + auto.exec + GameModes_Server.txt unserer gleicht muss es passen und gehn.
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{
"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}
}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{
"maxplayers" "30"
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
}
}}}"gungame"{"gameModes"{
/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{
"maxplayers" "10"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{
"maxplayers" "10"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}}}}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftwar…fensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}