Hi,
Habe sie vorher gezippt was mich wundert nun habe ich 2 mal nen Main ordner einmal Main und einmal main
Hi,
Habe sie vorher gezippt was mich wundert nun habe ich 2 mal nen Main ordner einmal Main und einmal main
Hi,
Folgende Meldung:
Setting g_gametype: sd.
Setting map: mp_dawnville.
Can't find map maps/mp/mp_dawnville.bsp
Hitch warning: 700 msec frame time
Habe mal die cfg umbennant nun kommt folgendes:
----- FS_Startup -----
Current search path:
/home/k29/CoD//uo
/home/k29/CoD/uo
/home/k29/CoD//main/pakb.pk3 (60 files)
/home/k29/CoD//main/paka.pk3 (41 files)
/home/k29/CoD//main/pak9.pk3 (149 files)
/home/k29/CoD//main/pak8.pk3 (235 files)
/home/k29/CoD//main/pak0.pk3 (12816 files)
/home/k29/CoD//main
/home/k29/CoD/main/pakb.pk3 (60 files)
/home/k29/CoD/main/paka.pk3 (41 files)
/home/k29/CoD/main/pak9.pk3 (149 files)
/home/k29/CoD/main/pak8.pk3 (235 files)
/home/k29/CoD/main/pak0.pk3 (12816 files)
/home/k29/CoD/main
/home/k29/CoD//main/localized_english_pak5.pk3 (46 files)
/home/k29/CoD//main/localized_english_pak3.pk3 (7 files)
/home/k29/CoD//main/localized_english_pak2.pk3 (9 files)
/home/k29/CoD/main/localized_english_pak5.pk3 (46 files)
/home/k29/CoD/main/localized_english_pak3.pk3 (7 files)
/home/k29/CoD/main/localized_english_pak2.pk3 (9 files)
File Handles:
----------------------
26726 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
Hostname:
Alias:
IP:
--- Common Initialization Complete ---
execing server.cfg
map_rotate...
"sv_mapRotation" is:"gametype sd map mp_dawnville map mp_railyard map mp_rocket map mp_pavlov gametype tdm map mp_dawnville map mp_railyard map mp_rocket map mp_pavlov map mp_carentan map mp_depot map mp_powcamp map mp_ship gametype dm map mp_dawnville map mp_railyard map mp_rocket map mp_pavlov map mp_carentan map mp_depot map mp_powcamp map mp_ship gametype re map ship"
"sv_mapRotationCurrent" is:""
Setting g_gametype: sd.
Setting map: mp_dawnville.
Can't find map maps/mp/mp_dawnville.bsp
Hitch warning: 919 msec frame time
Ja habe den einen Prozess gekillt, hier die cfg und ja die test.cfg gibt es liegt im Hauptordner
et rconPassword "adminpassword"
set g_password "gamepassword"
set sv_privatePassword "reservedSlotPassword"
// Public Information
set sv_hostname "Name des Servers"
set scr_motd "Willkommen auf dem Server"
sets .Admin "Adminname"
sets .Email "Adminemail"
sets .IRC "IRC Channel"
sets .Website "Website"
sets .Location "Land"
// General Settings
set scr_friendlyfire "1"
set sv_maxclients "22"
set sv_privateClients "2"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_maxPing "120"
set sv_pure "1"
set logfile "1"
set g_log "games_mp.log"
set scr_killcam "1"
set scr_freelook "0"
set scr_spectateenemy "0"
set scr_teambalance "1"
set g_allowVote "1"
set scr_allow_vote "1"
set sv_allowAnonymous "0"
set sv_allowDownload "1"
set sv_cheats "0"
set sv_fps "20"
// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
set scr_drawfriend "1"
set scr_forcerespawn "1"
// TDM
set scr_tdm_scorelimit "100"
scr_tdm_timelimit "25"
// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
// BEL
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "30"
// RE
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "7"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
// HQ
set scr_hq_scorelimit "0"
set scr_hq_timelimit "0"
// Map Rotation
set sv_MapRotation "gametype TDM map mp_hurtgen map_mp_rocket map mp_ship"
Hi,
Habe das in die dedicated.cfg eingefügt wie du es hast und mit dem Selben Befehl gestartet habe CoD nich UO
----- FS_Startup -----
Current search path:
/home/k29/CoD//uo
/home/k29/CoD/uo
/home/k29/CoD//main/pakb.pk3 (60 files)
/home/k29/CoD//main/paka.pk3 (41 files)
/home/k29/CoD//main/pak9.pk3 (149 files)
/home/k29/CoD//main/pak8.pk3 (235 files)
/home/k29/CoD//main/pak0.pk3 (12816 files)
/home/k29/CoD//main
/home/k29/CoD/main/pakb.pk3 (60 files)
/home/k29/CoD/main/paka.pk3 (41 files)
/home/k29/CoD/main/pak9.pk3 (149 files)
/home/k29/CoD/main/pak8.pk3 (235 files)
/home/k29/CoD/main/pak0.pk3 (12816 files)
/home/k29/CoD/main
/home/k29/CoD//main/localized_english_pak5.pk3 (46 files)
/home/k29/CoD//main/localized_english_pak3.pk3 (7 files)
/home/k29/CoD//main/localized_english_pak2.pk3 (9 files)
/home/k29/CoD/main/localized_english_pak5.pk3 (46 files)
/home/k29/CoD/main/localized_english_pak3.pk3 (7 files)
/home/k29/CoD/main/localized_english_pak2.pk3 (9 files)
File Handles:
----------------------
26726 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28961
--- Common Initialization Complete ---
couldn't exec test.cfg
map_rotate...
"sv_mapRotation" is:""
"sv_mapRotationCurrent" is:""
No map specified in sv_mapRotation - forcing map_restart.
Server is not running.
Mich wundert das: couldn't exec test.cfg ich habe die cfg nun zich mal umbenannt und auch beim start korrekt angegeben
Hi,
Hat leider nicht geklappt. Ich habe folgende zeile verwendet in der .cfg
Ging nicht als nochmal das:
// Map Rotation
set sv_mapRotation "gametype dm map mp_bocage gametype dm map mp_brecourt gametype dm map mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_harbor gametype dm map mp_hurtgen gametype dm map mp_neuville gametype dm map mp_pavlov gametype dm map mp_powcamp gametype dm map mp_railyard gametype dm map mp_rocket gametype dm map mp_ship "
set sv_mapRotationCurrentmap "mp_bocage "
Ging leider auch nicht,
map_rotate...
"sv_mapRotation" is:""
"sv_mapRotationCurrent" is:""
No map specified in sv_mapRotation - forcing map_restart.
Server is not running.
Alles anzeigen
Mal ne andere Frag wo sind den überhaupt die Maps? es gibt keinen ordner Maps
Hi,
Habe CoD Hochgeladen gepatcht und wollte nun Starten... Seht selber, wo liegt der Fehler? eine .cfg habe ich angelegt.
Gruß Sokrates
Current search path:
/home/k29/.callofduty/main +map_rota+set dedicated 2 +exec dedicate.cfg +map_rot
/home/k29/CoD/main/pakb.pk3 (60 files)set dedicated 2 +exec dedicated.cfg +map_ro
/home/k29/CoD/main/paka.pk3 (41 files)
/home/k29/CoD/main/pak9.pk3 (149 files)
/home/k29/CoD/main/pak8.pk3 (235 files)
/home/k29/CoD/main/pak0.pk3 (12816 files)
/home/k29/CoD/main
/home/k29/CoD/main/localized_english_pak5.pk3 (46 files)
/home/k29/CoD/main/localized_english_pak3.pk3 (7 files)
/home/k29/CoD/main/localized_english_pak2.pk3 (9 files)
File Handles:
----------------------
13363 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
Hostname: ******GEHEIM*********
Alias: ****GEHEIM******
IP: ****GEHEIM****
--- Common Initialization Complete ---
Started tty console (use +set ttycon 0 to disable)
couldn't exec server.cfg.cfg
map_rotate...
"sv_mapRotation" is:""
"sv_mapRotationCurrent" is:""
No map specified in sv_mapRotation - forcing map_restart.
Server is not running.
Hitch warning: 538 msec frame time
Alles anzeigen
Deswegen machte ich auch die ......... Ich finde auf der CD nichts, und mein Favorit google weis auch nix lol
Danke für deine Hilfe
gruß
Sokrates
ZitatAber als erstes brauchst du mal den Server.
Wie Recht du doch hast...... oder per Wine emulieren? Aber das währe auch dumm...
Gruß
Sokrates
Hallo,
Also ich finde da keine .bin o.ä und meinste man mus da 2,6 GB uppen?
Eine ini ist da:
Gruß
Sokrates
ZitatAlles anzeigen[URL]
Protocol=wargame
ProtocolDescription=Wargame Protocol
Name=Player
Map=Index.gbxmap
LocalMap=Startup
Host=
Portal=
MapExt=gbxmap
EXEName=BiA.exe
SaveExt=gbxsav
Port=7777
ClientPort=7777
Class=gbxGameplay.gbxPlayerPawn
[FirstRun]
FirstRun=0
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=gbxUI.gbxRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
;GUIController=Engine.BaseGUIController
GUIController=GUI.GUIController
DefaultGame=gbxGameplay.WargameSinglePlayer
DefaultServerGame=gbxGameplay.WargameSinglePlayer
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
LoadSaveManager=Engine.LoadSaveManager
CdPath=E:
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.gbxmap
Paths=..\MapsAutosave\*.gbxmap
Paths=..\TestMaps\*.gbxmap
Paths=..\Texture\*.utx
Paths=..\StaticMesh\*.usx
Paths=..\Animation\*.ukx
Paths=..\Sound\*.uax
Paths=..\Cues\*.ucx
Paths=..\Saves\*.gbxsav
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevPooling
Suppress=DevSound
Suppress=DevAudio
Suppress=DevKarma
Suppress=naj
Suppress=pad
Suppress=sjp
Suppress=jmw
Suppress=Pawn
Suppress=Mind
Suppress=Tank
Suppress=Unit
Suppress=speech
Suppress=AnimPawn
Suppress=VoiceType
Suppress=MP
Suppress=PSV
Suppress=EmitterCreate
Suppress=DevPerformance
[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
DisconnectMenuClass=
MainMenuClass=GUI.gbx_MenuMain
InitialMenuClass=GUI.gbx_MenuMain
PopupSPMenuClass=GUI.gbx_PopupMenuSP
PopupMPMenuClass=GUI.gbx_PopupMenuMP
PopupMPServerMenuClass=GUI.gbx_PopupMenuMPServer
ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=IpDrv
ServerPackages=GamePlay
ServerPackages=gbxEffects
ServerPackages=gbxBase
ServerPackages=gbxInventory
ServerPackages=gbxCharacters
ServerPackages=gbxVehicles
ServerPackages=gbxGameplay
ServerPackages=gbxHUD
ServerPackages=gbxAI
ServerPackages=gbxMP
ServerPackages=mp_k_character_us
ServerPackages=mp_k_character_de
ServerPackages=W_K98MAUSER
ServerPackages=W_P38D
ServerPackages=W_STG44D
ServerPackages=W_BAR
ServerPackages=W_M1GARAND
ServerPackages=W_M1CARBINE
ServerPackages=W_SPRINGFIELD
ServerPackages=W_THOMPSON
ServerPackages=W_MP40D
ServerPackages=W_COLT
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.600000
Contrast=0.500000
Gamma=1.300000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=10.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0
[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.5
Contrast=0.5
Gamma=1.0
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MaxEAXVersion=3
MusicVolume=1.0
AmbientVolume=1.0
SoundVolume=1.0
CinematicVolume=1.0
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=20.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=20.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another BiA Server
ShortName=BiA Server
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=wargame
[IpDrv.UdpBeacon]
DoBeacon=False
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=wargame
[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.5
Contrast=0.5
Gamma=1.0
NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=192
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True
[D3DDrv.D3DRenderDevice]
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
DesiredRefreshRate=60
UseStencil=False
UseVSync=0
LevelOfAnisotropy=1
DefaultTexMipBias=0.0
CheckForOverflow=False
DynamicVertexBufferSize=196608
UseCubeMapRenderTarget=False
CubeMapRenderTargetSize=256
UseLowerDetailTextures=False
[Engine.NullRenderDevice]
UsePrecaching=True
UseStencil=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=False
UseSizingBox=False
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=GamePlay
EditPackages=UDebugMenu
EditPackages=UPreview
EditPackages=UWeb
EditPackages=GameService
EditPackages=Setup
EditPackages=gbxEffects
EditPackages=gbxBase
EditPackages=gbxInventory
EditPackages=gbxCharacters
EditPackages=gbxEnvironment
EditPackages=gbxVehicles
EditPackages=gbxGameplay
EditPackages=gbxHUD
EditPackages=gbxAI
EditPackages=gbxScripted
EditPackages=gbxUI
EditPackages=gbxMP
EditPackages=GUI
EditPackages=GUIDemo
AlwaysShowTerrain=False
UseActorRotationGizmo=False
ViewCorrected3DDrag=True
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=Class'gbxUI.gbxRootWindow'
NetworkDevice=None
Language=None
UseStaticMeshBatching=False
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_SkeletalMesh=(B=28,G=221,R=221,A=255)
C_Terrain=(B=255,G=255,R=255,A=255)
C_SkeletalMeshHighlight=(R=0,G=255,B=0,A=255)
C_StaticMeshHighlight=(R=0,G=255,R=0,A=255)
C_MoverHighlight=(R=0,G=255,R=0,A=255)
C_Deco=(R=255,G=0,B=255,A=255)
C_kDOPCollision=(R=64,G=240,B=180,A=255)
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bNoShadows=False
bBlobShadowsOnly=True
bCheatsEnabled=True
[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
bUseAIDebugCam=true
m_fDisableCheckpointGC=true
bUtilizePreloadLog=true
m_fCapturePreloadLog=false
[Engine.Console]
ConsoleKey=0
[UDebugMenu.UDebugMapListCW]
LastGameType=gbxGameplay.WargameSinglePlayer
[WindowPositions]
GameLog=(X=1,Y=703,XL=1278,YL=256)
Preferences=(X=22,Y=29,XL=352,YL=512)
CrashBox=(X=241,Y=228,XL=542,YL=281)
VFToolbar=(X=3,Y=3,XL=357,YL=24)
PictureButton=(X=666,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-46,XL=437,YL=267)
WPropertyPage=(X=11808,Y=4240,XL=0,YL=0)
Terrain Editing=(X=0,Y=-46,XL=577,YL=426)
SubTools=(X=15,Y=211,XL=542,YL=211)
Matinee=(X=0,Y=-46,XL=394,YL=426)
Build Options=(X=0,Y=-46,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=924,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=882)
EditorToolbar=(X=0,Y=0,XL=68,YL=882)
Sound Browser=(X=4,Y=32,XL=321,YL=718)
Music Browser=(X=4,Y=32,XL=321,YL=718)
Group Browser=(X=4,Y=32,XL=321,YL=718)
Master Browser=(X=937,Y=60,XL=337,YL=808)
Texture Browser=(X=945,Y=188,XL=321,YL=718)
WSplitterContainer=(X=1080,Y=260,XL=186,YL=646)
WSplitter=(X=1205,Y=260,XL=6,YL=646)
WSplitterPane=(X=1212,Y=260,XL=54,YL=646)
StaticMeshProperties=(X=0,Y=458,XL=321,YL=260)
Static Mesh Browser=(X=945,Y=188,XL=321,YL=718)
Actor Browser=(X=945,Y=188,XL=321,YL=718)
Prefab Browser=(X=945,Y=188,XL=321,YL=718)
Animation Browser=(X=945,Y=188,XL=321,YL=718)
Mesh Browser=(X=945,Y=188,XL=321,YL=718)
Load Errors=(X=394,Y=251,XL=491,YL=365)
Check Map=(X=400,Y=299,XL=479,YL=270)
Scale Lights=(X=494,Y=382,XL=291,YL=104)
Tip of the Day=(X=435,Y=296,XL=410,YL=276)
Progress=(X=459,Y=388,XL=362,YL=92)
Search for Actors=(X=387,Y=293,XL=506,YL=282)
Replace Textures=(X=378,Y=269,XL=524,YL=329)
UDN=(X=0,Y=0,XL=1,YL=1)
Find/Replace=(X=249,Y=40,XL=458,YL=195)
CodeFrame=(X=158,Y=246,XL=811,YL=738)
EditorLog=(X=100,Y=54,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=924,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=78,XL=68,YL=882)
MdiFrameTop=(X=0,Y=46,XL=1280,YL=32)
MdiFrameNone=(X=0,Y=64,XL=1024,YL=16)
Map Import=(X=514,Y=381,XL=252,YL=105)
Viewport Config=(X=472,Y=367,XL=335,YL=133)
LevelProperties=(X=44,Y=58,XL=352,YL=512)
ActorProperties=(X=172,Y=149,XL=352,YL=512)
ActorProperties.Split=190
EditActor=(X=748,Y=108,XL=352,YL=512)
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=3
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=True
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=Class'gbxGameplay.gbxRootWindow'
NetworkDevice=None
Language=None
CacheSizeMegs=32
UseSound=True
UseStaticMeshBatching=False
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_SkeletalMesh=(B=28,G=221,R=221,A=255)
C_Terrain=(B=255,G=255,R=255,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=GamePlay
EditPackages=UDebugMenu
EditPackages=UPreview
EditPackages=UWeb
EditPackages=GameService
EditPackages=gbxEffects
EditPackages=gbxBase
EditPackages=gbxInventory
EditPackages=gbxCharacters
EditPackages=gbxEnvironment
EditPackages=gbxVehicles
EditPackages=gbxGameplay
EditPackages=gbxHUD
EditPackages=gbxAI
EditPackages=gbxScripted
EditPackages=gbxUI
EditPackages=gbxMP
EditPackages=GUI
EditPackages=t_gbxshader
EditPackages=GUIDemo
[Engine.LoadSaveManager]
[GUI.GUIController]
MenuTextEntry=GUI.gbx_ScreenTextEntryPC
MenuMouseSens=1.750000
MenuMouseAccel=10.000000
[gbxUI.gbxRootWindow]
bEnableDebugConsoleAndMenu=False
[LevelLoadingData]
LEGAL=1
0D7_1300_HILL30=538
D0_0130_EAGLES=964
D0_0200_SILENCE=1323
D0_0700_Exit4=2502
D0_1015_XYZ=3704
D0_1500_FOUCARVILLE=3095
D0_2000_ROMMELSASPARAGUS=3319
D1_0900_VIERVILLE=3468
D1_1830_DEADMANSCORNER=3961
D2_0630_CRACKOFDAWN=2395
D2_1000_FALLOFSTCOMEDUMONT=2179
D3_0900_BUYINGTHEFARM=3103
D3_1300_ALTERNATEROUTE=2757
D4_1800_PURPLEHEARTLANE=2414
D5_0615_COLESCHARGE=2763
D5_0800_RIPEPICKINGS=2804
D6_0500_PUSHINTOCARENTAN=3189
D6_1200_CHURCHTOWER=2641
D7_1400_NOBETTERSPOT=2244
D8_0930_VICTORYINCARENTAN=445
Menu_map=61
Entry=23
[gbxBase.ImpactManager]
MaxBulletDecals=64
[Engine.TerrainInfo]
DecoDrawDistanceScale=1.000000
Hi,
Gute Frage, das Spiel ist aufgebaut wie UT und AAO ( selbe ordner und Unreal Engine)
Währe super wenn du da was findest :wink:
gruß
Sokrates
Hmmm,
Vielleicht weis ja der Tobi etwas.
Hallo,
Ich würde gerne einen Brothers in Arms Server machen ( Linux) hat jemand die server dateien? Das spiel habe ich nur k.a wie ich nen Linux Server mache.
thx
Sokrates
Hallo,
Ja kann ich machen, jedoch glaube ich das man mal wieder die windoof dateien aus der Installation braucht. Es ist keine binary oder ähnliches vorhanden.
Hallo,
Kennt jemand ein tut um einen Doom Server ( linux ) zu machen
Gruß
Sokrates
naja,
Der Kunde möchte doch auch die ini bearbeiten für den Servernamen etc. dies währe dann so nicht mehr möglich.
Gruß
Sokrates
Hallo,
Wie machen es dann anbieter wie 4netplayers oder so die können ja auch nicht die Kunden entscheiden lassen wieviel slot sie haben.
Gruß
Sokrates
weiss keiner ein Rat?
Gruß
Sokrates
Hi,
Ist nich ganz richtig, so muss man es starten wegen der ini. Der port funktioniert, jedoch nicht die playerzahl.
./server-bin global SFHospital MaxPlayers=10 port=30000 -nohomedir -ini=server.ini
Gruß
Sokrates
hallo,
Ich habe ein Webinterface geschrieben. Mein Problem ist ich weiss nicht mit welchen Variablen ich aao Starten kann.
z.b. die Parameter bei anderen Spielen wie -port -player .
Kann ich diese bei aao verwenden. Ich möchte nicht das per server.ini die Slot zahl und der Port geändert werden können.
Währe super wenn hier noch nen paar linux begabte was wüßten.
Gruß
sokrates