Hallo!
Ich brächte die Cod2 serverfiles, könnte mir jemand einen wget pfad geben?
Mfg
b3nny
Hallo!
Ich brächte die Cod2 serverfiles, könnte mir jemand einen wget pfad geben?
Mfg
b3nny
Hallo!
bräuchte auch mal den FTP Pfand zum wget von COD..
Danke!
Hy, ich suche Seiten wo ich gute Serverside, Admin und Rconmods´finden kann.. oder auch direkte Downloadlinks mit beschreibung..
Mfg Benny
......ich bekomm das nicht hin, ich denke das was an den ´cfg´s falsch ist.
Ich würde mich freuen wenn mir einer von euch helden könnte....
hier die Server cfg:
ZitatAlles anzeigen// Passwords
set rconPassword "****"
set sv_privatePassword "****"
// Public Information
set sv_hostname "^1P^7imp ^1my S^7erver ^1-^7-^1- ^7by ^1[^7MGB^1]_C^7lan"
set scr_motd "^1W"
sets .Admin "KiNG and Freaked-Guy"
sets .Email "info@mg-bitches.de"
sets .Website "www.mg-bitches.de"
sets .Location "Germany"
// General Settings
set scr_friendlyfire "0"
set sv_maxclients "18"
set sv_privateClients "4"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_maxPing "200"
set scr_killcam "0"
set scr_freelook "0"
set scr_spectateenemy "0"
set scr_teambalance "1"
set g_allowVote "0"
set scr_allow_vote "0"
set sv_allowAnonymous "0"
set sv_allowDownload "0"
set sv_cheats "0"
set sv_fps "20"
set sv_punkbuster "1"
// Master Server
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
sets sv_master6 "clanservers.net"
sets sv_gamespy "1"
//IP bei multihomed Servern
set net_ip "62.********"
//Port (Standard 28960)
set net_port "28960"
// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
set scr_drawfriend "1"
set scr_forcerespawn "1"
// TDM
set scr_tdm_scorelimit "100"
scr_tdm_timelimit "25"
// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
// BEL
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "30"
// RE
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "7"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
// HQ
set scr_hq_scorelimit "0"
set scr_hq_timelimit "0"
//Gametype
set g_gametype "codam"
// Map Rotation
set sv_mapRotation "gametype dm map mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_powcamp "
set sv_mapRotationCurrentmap "mp_depot "
map_rotate
exec CoDam.cfg
Hier die CODAM cfg
ZitatAlles anzeigen
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// For more information, visit http://www.iwnation.com/Hosted/CoDaM/cvars.php
///////////////////////////////////////////////////////////////////////////////
//=============================================================================
set ham_debug 0 // For testing only ... LEAVE IT ALONE!
set scr_numbots 0 // For testing only ... LEAVE IT ALONE!
set command "" // Init command processor ... LEAVE IT ALONE!
set gtd_modlimit "" // Set to blank to initialize - DON'T CHANGE
set gtd_disable "" // Set to blank to initialize - DON'T CHANGE
//=============================================================================
//=============================================================================
set g_modtype "CoDaM" // Identify primary gametype mod to use. Set
// ... to "" to play standard retail gametypes.
// ... See codam\modtypes.gsc for other values.
//set g_tdm_modtype ""
//set g_modtype_mp_bocage "CKR"
//set g_sd_modtype_mp_pavlov "PAM"
//set sv_shellshock "1"
//=============================================================================
//set scr_allies "american" // Allies team nationality ("american",
// ... "british", "russian"
//set scr_axis "german" // Axis team nationality (only "german")
set scr_switchroles 0 // Swith team roles in SD/RE/OBJ? 0=no, 1=yes
set scr_noserverinfo 0 // Show server-info map intro page? 0=yes, 1=no
set scr_dontarchive 0 // Enable archiving? 0=yes, 1=no
// ... basically makes killcam useless. Unless
// ... you know what you're doing, DON'T TOUCH!
set scr_nogamelog 0 // Generate game log? 0=yes, 1=no
set scr_nonamechange 0 // Allow player name changes? 0=yes, 1=no
set scr_mapstart_delay 0 // Time (in secs.) at beginning of map to allow
// player map loads. Applies to all CoDaMized
// gametypes.
set scr_forcerespawn 0 // Force respawn time (secs.), can be
// ... bypassed with USE key.
set scr_allowrespawn 0 // Allow respawning in round-based GTs
// ... 0=no, 1=yes
set scr_respawnpoints "" // Determine where to respawn:
// (takes effect AFTER round's grace period)
// ... "dm", "dm-random", "dm-nearteam",
// ... "nearteam", "random", "tdm-dm". Using
// ... any other values will keep the existing
// ... (starting) spawnpoints.
set scr_specmode "team" // Spectate mode: "stay", "team", "black"
// ... "free", "score": default is "stay"
set scr_dm_specmode "free" // ... for DM, stick to free spectate
set scr_restrictspec 0 // Restrict spectator view? 0=no, 1=yes
set scr_teambalance 0 // Enable auto team balance? 0=no, 1+=yes
set scr_autoassign 0 // Force auto assign team? 0=no, 1=yes
set scr_dm_autoassign 0 // ... don't for DM (but can be done)
set scr_saveplayers 0 // How long (in minutes) to keep player
// info for map changes: 0=disable
set scr_saveweapons 1 // Save extra weapons (SD/RE) for live players
// ... across rounds (but not maps)? 0=no, 1=yes
set scr_killcam 1 // Do killcam? 0=no, 1=yes
set scr_killcamself 0 // Let me see myself? 0=no, 1=yes
set scr_roundcam 0 // Do roundcam? 0=no, 1=yes
set scr_keep_locked 1 // Can locked players reconnect? 0=yes, 1=no
set scr_tklimit 0 // Max TKs permitted (per round/map): 0=disable
set scr_tkrate 0 // TKs/min (per round or map): 0=disable
set scr_tkwarn 0 // Warn every tkwarn-TK's about being kicked,
// ... 0=dont warn
set scr_tdlimit 0 // Same as tklimit, but for Team Damage
set scr_tdrate 0 // Same as tkrate, but for Team Damage
set scr_tdwarn 0 // Same as tkwarn, but for Team Damage
set scr_nosuicide 0 // Suicide on Team switch? 0=yes, 1=no
set scr_nohealthdrop 0 // Drop health packs? 0=yes, 1=no
set scr_hq_nohealthdrop 1 // ... no health packs in HQ
set scr_sd_nohealthdrop 1 // ... no health packs in SD
set scr_re_nohealthdrop 1 // ... no health packs in RE
set scr_bel_nohealthdrop 1 // ... no health packs in BEL
set scr_noplayerbody 0 // Show dead player? 0=yes, 1=no
set scr_deadbodydelay 4 // Delay before removing dead body (in secs.)
set scr_noobituary 0 // Disable kill/death notifications? 0=no, 1=yes
set scr_allow_quick 1 // Allow "quick" menu operation? 0=no, 1=yes
//
set scr_sd_ignorebomb 0 // End round even if bomb planted? 0=no, 1=yes
set scr_sd_bombplant 5 // Time to plant bomb (secs): def=5
set scr_sd_bombdefuse 10 // Time to defuse bomb (secs): def=10
set scr_sd_bombtimer 60 // Time to bomb blow (secs.) def=60
set scr_re_objtimer 60 // Time before returning object after
// being dropped (secs): def=60
// HQ parameters - LEAVE 'EM BE!!!! (CoD V1.2 and above)
// I will offer NO EXPLANATION for these (SO DON'T ASK ME TO). If you want to
// mess with these, you're on your own to figure out what they do. IW has said
// that HQ gameplay is fine the way they configured it ... I AGREE!
set scr_hq_zradius 50 //
set scr_hq_neutral 8 //
set scr_hq_capture 10 //
set scr_hq_spawndelay 30 //
set scr_hq_radius 120 //
set scr_hq_wavetime 45 //
set scr_hq_respawngracetime 5 //
set scr_hq_maxhold 6 //
///////////////////////////////////////////////////////////////////////////////
// Weapon Management -----------------------------
set scr_weapon_ammo "" // Set to blank to initialize - DON'T CHANGE
set scr_weapon_assign "" // ... ditto. DON'T CHANGE.
set scr_noweapondrop "" // ... yeah. DON'T CHANGE.
set scr_grenade_assign "" // ... aha. DON'T CHANGE.
set scr_weapon_map "" // ... oh yeah. DON'T CHANGE.
// Ammo definitions: /////////////////////////////////
// For each weapon, establish initial ammo in clip and starting ammo. Both
// clip size and starting ammo are bounded by definitions in weapon's (game)
// file. For example, if you say fg42,50,500, the actual settings used by the
// (stock) game will be 20,320. Useful to "limit" starting, i.e. spawn, ammo
// ammounts. Additional ammo can be picked up in the field (if available).
// NOTES:
// - Missing weapons will always use clip and starting ammo from game file
// - Do not include "_mp" at the end of weapon names (CoDaM adds that)
// - THERE IS NO ERROR CHECKING DONE FOR MISTAKES ... BE CAREFUL!!!
//set scr_weapon_ammo "m1carbine,15,400 m1garand,8,240 thompson,30,360 bar,20,300 springfield,5,200 enfield,10,160 sten,32,320 bren,30,300 mosin_nagant,5,150 ppsh,71,355 mosin_nagant_sniper,5,150 kar98k,5,125 mp40,32,320 mp44,30,240 kar98k_sniper,5,150 colt,7,56 luger,8,64 fraggrenade,1,3 mk1britishfrag,1,3 rgd-33russianfrag,1,3 stielhandgranate,1,3 fg42,20,320 panzerfaust,1,1"
// Weapon limiting: /////////////////////////////////
// Define weapon "classes" (grouping of similar-type guns). For each class,
// assign a weapon-limiting factor (EITHER AS A PERCENT OR ACTUAL AMMOUNT) and
// corresponding weapon for each nationality. The limiting-factor determines
// how many of each weapon in a class can be assigned to players in a team.
// A zero (0) limiting factor turns off weapons listed in that class. Classes
// can be named anything you'd like, i.e. sniper, rifle, mg, et.al. The
// special class named "default" MUST always be the first one defined: it's
// purpose is to establish a general-purpose weapon class. When a player asks
// for a weapon class that does not equate with a team, e.g. a Russian MG, then
// the weapon from the default class will be selected in its place. Limiting-
// factor for the "default" class should be 100% (or as many players are allowed
// in a team at one time).
// NOTES:
// - Setting scr_weapon_assign to "" uses internal CoDaM default classes
// ... 100% on every weapon.
// - A weapon's "primary" class is the LAST CLASS WHERE IT IS DEFINED.
// - Do not include "_mp" at the end of weapon names (CoDaM adds that)
// - Missing weapon are DISABLED (trying to select from menus yields nada)
// - DO NOT FORGET to include pistols and grenades.
// - THERE IS NO ERROR CHECKING DONE FOR MISTAKES ... BE CAREFUL!!!
//set scr_weapon_assign "default=100%,american=m1carbine,british=sten,russian=ppsh,german=mp40 rifle=100%,american=m1garand,british=enfield,russian=mosin_nagant,german=kar98k smg=100%,american=thompson,british=sten,russian=ppsh,german=mp40 mg=100%,american=bar,british=bren,german=mp44 sniper=100%,american=springfield,british=springfield,russian=mosin_nagant_sniper,german=kar98k_sniper pistol=100%,american=colt,british=colt,russian=luger,german=luger grenade=100%,american=fraggrenade,british=mk1britishfrag,russian=rgd-33russianfrag,german=stielhandgranate"
// Weapon Drop: /////////////////////////////////////
// Define weapon class(es) that CANNOT be dropped when a player dies. Classes
// should be ones defined in scr_weapon_assign. An idea would be to create
// different cvar apriori, i.e. my_nodrop1 "sniper" etc., and then use
// "setfromcvar" via rcon to change things on the fly. For example,
// /rcon setfromcvar scr_noweapdrop my_nodrop1
//set scr_noweapondrop "sniper"
//set scr_noweapondrop "default rifle smg mg sniper pistol grenade"
// Grenade Assign: ////////////////////////////////////
// Define grenade limits based on weapon class(es). Classes should be as
// defined in scr_weapon_assign. Grenades will be assigned based on the lesser
// of this setting and that established in scr_weapon_ammo. So if you assign
// fraggrenade,1,3 in scr_weapon_ammo and class smg=2 in scr_grenade_assign,
// then the player with an smg will spawn with 2 nades.
//set scr_grenade_assign "default=3 rifle=3 smg=2 mg=2 sniper=1"
// Weapon Mapping: ///////////////////////////////////
// Allows replacing an existing weapon with another, useful for balancing
// weapons by forcing teams to use equal ones.
// NOTES:
// - Do not include "_mp" at the end of weapon names (CoDaM adds that)
// - THERE IS NO ERROR CHECKING DONE FOR MISTAKES ... BE CAREFUL!!!
//set scr_weapon_map "m1garand=kar98k colt=luger ppsh=mp44"
//
// ------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Include plug-in configs
//exec CoDaM_HamGoodies.cfg
//exec CoDaM_PowerServer.cfg
//exec anticamper.cfg
//exec CoDaM_ServerMessages1.3.cfg
//
///////////////////////////////////////////////////////////////////////////////
Es sind alle sachen da die ich eingebaut haben will:
CoDaM,
CoDaM_PowerServer,
CoDaM_ServerMessages1.3,
anticamper,
Shellshock.. und die ganzen dazugehärigen; pk3´s, cfg´s usw...
Bitte helft mir..
DANkööö....
Mfg benny
Bei HLSW is nun verzeichnet.
Weiß ned wieso das erst ned war.
*Close***
Heho,
wollte mal fragen ob jmd. von euch weiß wie man die Laufgeschwindigkeit einstellen kann?
Mfg Benny
Hallo,
weiß jmd. den Masterserver für http://www.search.hlsw.com?
// Master Server
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
sets sv_master6 "clanservers.net"
Sind meine, aber wird dort nicht angezeigt..
Mfg Benny
//Passwörter
//RCON-Passwort
set rconPassword "***-"
//NUR EINS VON BEIDEN VERWENDEN!
//Client-Passwort
set g_password ""
//ODER
// Privates Passwort
set sv_privatePassword ""
//***
//Informationen
//Name des Servers
set sv_hostname "^1[^4MGB^1]_^7Clan-^1FUN^0-Server"
//Willkommensnachricht
set scr_motd "^1Willkommen ^4bei ^7den ^0Multi-^4Game^0-Bitches.. ^7Viel ^1Spass!"
//Administrator des Servers
sets .Admin "KiMG and Freaked-Gui"
//E-Mail-Adresse des Admins
sets .Email "KiNG@mg-bitches.de"
//IRC-Channels
sets .IRC "#"
//Homepage
sets .Website "http://www.mg-bichts,de"
//Standort des Servers
sets .Location ""
//***
//Punkbuster
set sv_punkbuster "1"
pb_sv_enable
wait
//***
//Generelle Spiel-Einstellungen
//Maximale Spieleranzahl
set sv_maxclients "24"
//Private Clients
set sv_privateClients "4"
//Port (Standard 28960)
set net_port "28960"
//Spam-Schutz
set sv_floodprotect "1"
//Maximale Datenrate
set sv_maxRate "20000"
//Downloads für Clients vom Server
set sv_allowDownload "0"
//Maximale Download-Rate für Clients
//42000 = 12kb
set sv_dl_maxRate "42000"
//Mindest-Ping der Clients (0 = egal)
set sv_minPing "0"
//Max-Ping der Clients (0 = egal)
set sv_maxPing "250"
//PK3-Dateien-Abgleich (0 = aus, 1 = an)
//Wenn an müssen die pk3s des Servers und der Clients gleich sein!
set sv_pure "0"
//Spiel loggen ( 0 = aus 1 = an )
set logfile "0"
//KillCam
set scr_killcam "1"
//Freies Umsehen
set scr_freelook "1"
//Gegner im Zuschauer-Modus beobachten (z. B. bei SD)
set scr_spectateenemy "0"
//Automatischer Team-Ausgleich
set scr_teambalance "1"
//Friendly Fire (0 = aus, 1 = an)
set scr_friendlyfire "0"
//Wiedereinstieg erzwingen
set scr_forcerespawn "0"
//Abstimmungen erlauben (BEIDE WERTE beachten!)
set g_allowVote "1"
set scr_allow_vote "1"
//Anonymous
set sv_allowAnonymous "0"
//Cheats
set sv_cheats "0"
//FPS des Servers
set sv_fps "20"
//Master-Server (wo der Server angemeldet werden soll)
seta sv_master0 "codmaster.activision.com"
seta sv_master1 "master0.gamespy.com"
seta sv_master2 "master1.gamespy.com"
seta sv_master3 "codauthorize.activision.com"
seta sv_master4 "codmaster.infinityward.com"
//in GameSpy anzeigen (0 = nein, 1 = ja)
set g_gamespy 1
//***
//cod patch 1.5:
//Tote können mit allen chaten 0 = aus, 1 = an
set g_deadChat "1"
//***
//Kosolensperre für Clients
//0 = Konsole erlaubt, 1 = Konsole gesperrt
set sv_disableClientConsole ""
//***
//Abstimmunsoptionen 0 = verboten, 1 = erlaubt
//Spieler kicken
set g_allowVoteKick "1"
//andere Map
set g_allowVoteMap "1"
//Neustart der Map
set g_allowVoteMapRestart "0"
//Nächste Map der Rotation
set g_allowVoteMapRotate "0"
//Spieler temporär bannen
set g_allowVoteTempBanUser "0"
//Spieltyp ändern
set g_allowVoteTypeMap "0"
//Teamkameraden auf dem Kompass anzeigen
set g_allowVoteDrawFriend "0"
//Friendly Fire an/aus
set g_allowVoteFriendlyFire "0"
//KillCam an/aus
set g_allowVoteKillCam "0"
//***
//Punktabzug für TeamKills oder Selbstmord
//(sowohl von den Team- als auch von den Client-Punkten)
//0 = nein, 1 = ja
set scr_teamscorepenalty "0"
//***
//Timeouts (kurze Pausen)
//Spiel-Modi: TDM, S&D, RE, BEL, HQ
//Anzahl erlaubter Timeouts pro Team
g_timeoutsAllowed "0"
//Länge des Timeouts in Millisekunden!!!
g_timeoutLength "0"
//Die Länge der Vorbereitungsphase nach Aufhebung
//bzw. Ablauf einer Auszeit.
//Während dieser Phase werden alle Spieler darauf
//vorbereitet, dass das Spiel wieder beginnt
g_timeoutRecovery "0"
//Die Gesamtzeit, die ein Team sich in einer Auszeit befinden kann
//in Millisekunden!!!
g_timeoutBank "0"
//***
//Waffen (0 = verbieten, 1 = erlauben)
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
//***
//Spiel-Modi
//DM (Death Match)
//Punkte-Limit
set scr_dm_scorelimit "50"
//Zeit-Limit
set scr_dm_timelimit "30"
//TDM (Team Deathmatch)
//Punkte-Limit
set scr_tdm_scorelimit "100"
//Zeit-Limit
set scr_tdm_timelimit "25"
//Symbol über Teamkameraden
set scr_drawfriend "1"
//SD (Seach and Destroy)
//Zeit bis Rundenstart (Sekunden)
set scr_sd_graceperiod "10"
//Rundenlänge
set scr_sd_roundlength "4"
//Runden-Limit
set scr_sd_roundlimit "7"
//Punkte-Limit (Runden)
set scr_sd_scorelimit "7"
//Zeit-Limit
set scr_sd_timelimit "20"
//BEL (Behind Enemy Lines)
//Alliierten-Punkte nach x Sekunden
set scr_bel_alivepointtime "10"
//Punkte-Limit
set scr_bel_scorelimit "50"
//Zeit-Limit
set scr_bel_timelimit "30"
//RE (Retrival)
//Zeit bis Rundenstart (Sekunden)
set scr_re_graceperiod "15"
//Runden-Länge
set scr_re_roundlength "4"
//Runden-Limit
set scr_re_roundlimit "7"
//Punkte-Limit (Runden)
set scr_re_scorelimit "7"
//Zeit-Limit
set scr_re_timelimit "20"
//Träger auf Kompass anzeigen
set scr_re_showcarrier "0"
//HQ
//Punkte-Limit
set scr_hq_scorelimit "50"
//Zeit-Limit
set scr_hq_timelimit "30"
//***
//Start-Spiel-Modus
g_gametype sd
//Map Rotation
set sv_mapRotation "gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot gametype sd map mp_pavlov gametype sd map mp_powcamp "
set sv_mapRotationCurrentmap "mp_depot"
map_rotate
[root@km21732-28 codserver]# su codserver
bash-2.05b$ /var/codserver/cod_lnxded +set net_ip 62.141.53.42 +set net_port 28960 +exec coddm.cfg
COD MP 1.5 build linux-i386 Nov 15 2004
----- FS_Startup -----
Current search path:
/var/codserver/.callofduty/main
/var/codserver/main/user-FunnyHats_svr_xXezekielXx.pk3 (38 files)
/var/codserver/main/pakb.pk3 (60 files)
/var/codserver/main/paka.pk3 (41 files)
/var/codserver/main/pak9.pk3 (149 files)
/var/codserver/main/pak8.pk3 (235 files)
/var/codserver/main/pak6.pk3 (3 files)
/var/codserver/main/pak5.pk3 (4858 files)
/var/codserver/main/pak4.pk3 (1668 files)
/var/codserver/main/pak3.pk3 (1992 files)
/var/codserver/main/pak2.pk3 (694 files)
/var/codserver/main/pak1.pk3 (2642 files)
/var/codserver/main/pak0.pk3 (12816 files)
/var/codserver/main/Enhanced-wepa-V1.01-+wolf+.pk3 (14 files)
/var/codserver/main
/var/codserver/main/localized_english_pak5.pk3 (46 files)
/var/codserver/main/localized_english_pak3.pk3 (7 files)
/var/codserver/main/localized_english_pak2.pk3 (9 files)
File Handles:
----------------------
25272 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: 62.141.53.42:28960
Hostname: km21732-28.keymachine.de
Alias: km21732-28
Alias: localhost
Alias: localhost.localdomain
IP: 127.0.0.1
--- Common Initialization Complete ---
Started tty console (use +set ttycon 0 to disable)
execing coddm.cfg
Hitch warning: 1029 msec frame time
So ich nochmal..
Mein server hat 2 Ip´s
auf der einen läuft 62.141.52.42:27000 [MGB]_Clan-Ultimativ FUN Sever (Mohaa)
und die 62.141.53.42 is nichts drauf, kann es nich irgendwie gehen, das man den server auf die eine IP leitet? Vielleicht geht es dann ja...
Mfg Benny
Hi nochmals.. So, nun nochmal von vorne:
--- Common Initialization Complete ---
Started tty console (use +set ttycon 0 to disable)
execing coddm.cfg
usage: seta <variable> <value>
g_gametype will be changed upon restarting.
map_rotate...
"sv_mapRotation" is:""
"sv_mapRotationCurrent" is:""
No map specified in sv_mapRotation - forcing map_restart.
Server is not running.
Hitch warning: 789 msec frame time
Das is der einziege Fehler der mir noch angezeigt wird..
Mfg
Wenn n bekannter es versucht wird nun
COD MP 1.5 build linux-i386 Nov 15 2004
----- FS_Startup -----
Current search path:
/root/.callofduty/main
/var/codserver/main/user-FunnyHats_svr_xXezekielXx.pk3 (38 files)
/var/codserver/main/pakb.pk3 (60 files)
/var/codserver/main/paka.pk3 (41 files)
/var/codserver/main/pak9.pk3 (149 files)
/var/codserver/main/pak8.pk3 (235 files)
/var/codserver/main/pak6.pk3 (3 files)
/var/codserver/main/pak5.pk3 (4858 files)
/var/codserver/main/pak4.pk3 (1668 files)
/var/codserver/main/pak3.pk3 (1992 files)
/var/codserver/main/pak2.pk3 (694 files)
/var/codserver/main/pak1.pk3 (2642 files)
/var/codserver/main/pak0.pk3 (12816 files)
/var/codserver/main/Enhanced-wepa-V1.01-+wolf+.pk3 (14 files)
/var/codserver/main
/var/codserver/main/localized_english_pak5.pk3 (46 files)
/var/codserver/main/localized_english_pak3.pk3 (7 files)
/var/codserver/main/localized_english_pak2.pk3 (9 files)
File Handles:
----------------------
25272 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
Hostname: km21732-28.keymachine.de
Alias: km21732-28
Alias: localhost
Alias: localhost.localdomain
IP: 127.0.0.1
--- Common Initialization Complete ---
Started tty console (use +set ttycon 0 to disable)
execing coddm.cfg
usage: seta <variable> <value>
g_gametype will be changed upon restarting.
map_rotate...
"sv_mapRotation" is:""
"sv_mapRotationCurrent" is:""
No map specified in sv_mapRotation - forcing map_restart.
Server is not running.
gesagt
Mfg
Kann es nich auch sein das ich die cod_lnxded datei mehrmals aufn server habe???
Sorry aber ich stell mich mit dem noch ein bischen doof an.
DAnke!: mfg Benny
Hy,
also, es kommen 2 raus...
und zu dem andern:
[root@****]# netstat -l -n | grep ^udp
udp 0 0 62.141.52.42:12300 0.0.0.0:*
udp 0 0 0.0.0.0:10000 0.0.0.0:*
udp 0 0 0.0.0.0:28960 0.0.0.0:*
udp 0 0 62.141.53.42:53 0.0.0.0:*
udp 0 0 62.141.52.42:53 0.0.0.0:*
udp 0 0 127.0.0.1:53 0.0.0.0:*
udp 0 0 0.0.0.0:27000 0.0.0.0:*
udp 0 0 0.0.0.0:58110 0.0.0.0:*
wie denn danN?
Ich habe dich in ICQ geadddet, vielleicht meldest du dich ja, und hilfst mir..
Ich hab nur den einen COD server da is nichts anderes an!
Mfg Benny
Hallo,
mein ROOT Server nimmt COD nicht an..
Status aus Putty:
ZitatAlles anzeigen
[root@*** codserver]# ./cod_lnxded +exec coddm.cfg +set dedicated 1 +map_rotate&
[8] 22267
[root@*** codserver]# COD MP 1.5 build linux-i386 Nov 15 2004
----- FS_Startup -----
Current search path:
/root/.callofduty/main
/var/codserver/main/user-FunnyHats_svr_xXezekielXx.pk3 (38 files)
/var/codserver/main/pakb.pk3 (60 files)
/var/codserver/main/paka.pk3 (41 files)
/var/codserver/main/pak9.pk3 (149 files)
/var/codserver/main/pak8.pk3 (235 files)
/var/codserver/main/pak6.pk3 (3 files)
/var/codserver/main/pak5.pk3 (4858 files)
/var/codserver/main/pak4.pk3 (1668 files)
/var/codserver/main/pak3.pk3 (1992 files)
/var/codserver/main/pak2.pk3 (694 files)
/var/codserver/main/pak1.pk3 (2642 files)
/var/codserver/main/pak0.pk3 (12816 files)
/var/codserver/main/Enhanced-wepa-V1.01-+wolf+.pk3 (14 files)
/var/codserver/main
/var/codserver/main/localized_english_pak5.pk3 (46 files)
/var/codserver/main/localized_english_pak3.pk3 (7 files)
/var/codserver/main/localized_english_pak2.pk3 (9 files)
File Handles:
----------------------
25272 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28961
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28962
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28963
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28964
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28965
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28966
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28967
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28968
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28969
ERROR: UDP_OpenSocket: bind: Address already in use
Hunk_Clear: reset the hunk ok
Sys_Error: Couldn't allocate IP port
Hier mal meine Server Config (coddm.cfg)
ZitatAlles anzeigen
// Passwords
set rconPassword ""
set sv_privatePassword ""
// Public Information
set sv_hostname "[MGB]_Clan*Fun-COD-Server*S&D*"
set scr_motd "Willkommen auf dem [MGB]_S&D Server"
sets .Admin "KiNK and Freaked-Guy"
sets .Email "info@mg-bitches.de"
sets .Website "www.mg-bitches.de"
sets .Location "Germany"
// General Settings
set scr_friendlyfire "0"
set sv_maxclients "23"
set sv_privateClients "3"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_maxPing "200"
set scr_killcam "1"
set scr_freelook "0"
set scr_spectateenemy "0"
set scr_teambalance "1"
set g_allowVote "0"
set scr_allow_vote "0"
set sv_allowAnonymous "0"
set sv_allowDownload "0"
set sv_cheats "0"
set sv_fps "20"
// Master Server
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
//IP bei multihomed Servern
set net_ip "62.141.53.42"
//Port (Standard 28960)
set net_port "28960"
// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
set scr_drawfriend "1"
set scr_forcerespawn "1"
// TDM
set scr_tdm_scorelimit "100"
scr_tdm_timelimit "25"
// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
// BEL
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "30"
// RE
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "7"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
// HQ
set scr_hq_scorelimit "0"
set scr_hq_timelimit "0"
//Gametype
set g_gametype "SD"
// Map Rotation
set sv_mapRotation "gametype dm map mp_bocage gametype dm map mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_powcamp "
set sv_mapRotationCurrentmap "mp_depot "
Ich würde mich sehr freuen, wenn mir jmd. schnell helfen kann..
ICQ 176923003
MSN Benji9000@msn.com
Mfg Benny
/var/mohserver/mohaa_lnxded +set dedicated 1 +exec server.cfg >/dev/null &
Was is daran Falsch? Wenn ich Putty ausmach geht der Server auch wieder aus.. Vorhin ging es noch.. Was das denn für ne?........................
Naja, ich habs nun als Button im Webmin angelegt.. Das geht auch wunderbar..
Mein Server geht nun, aber wie mach ich den wieder aus??
Mfg Benny
Mein Server geht immer wieder aus, arbeite mit Putty und ./mohaa_lnxded +exec server.cfg +set dedicated 2 was ist falsch?
ZitatAlles anzeigen
server CFG:
// Server Name
// Name that will appear on the server browser
sv_hostname "[MGB]_Clan-Ultimativ FUN Sever"
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 1
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
//Rconpassword
set rconpassword "7410"
// Team Damage
// Toggles friendly fire
set g_teamdamage 0
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 100
// Max Players
set sv_maxclients 52
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 20
// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 70
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 15
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 20
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 1
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 3
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 5
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 0
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 12
// Password
// Allows you to set a password for the server
set sv_privatepassword "7410"
// Net Port
set net_port 27000
// Runspeed
set sv_runspeed 215
//IP
net_ip 62.141.52.42
// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 250
// Map
// Starting map on the rotation.
map "dm/mohdm6"
// Map Rotation List
sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm6 dm/mohdm7"