Beiträge von KALTE

    haben dieses problem ebenfalls ! scheint vorrangig bei Windoof Gamserver so zu sein ! und liegt laut evenbalance an einen neuen Codec welcher das screening uebernimmt ! aendere folgende werte in deine pb cfg bzw server cfg :


    seta sv_punkbuster "1"
    pb sv_enable
    pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
    pb_sv_MaxDlRate 1 //[KB/sec requested per file (default=4)]
    pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
    pb_sv_KickLen 0 //[minutes (default=2)]
    pb_sv_CvarFreq 1 //[# of range checks per minute]
    pb_sv_CvarLogging 0 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
    pb_sv_CvarWalk 0 //[0=disabled, 1-4=Walk through obtained Cvar lists]
    pb_sv_CvarUserPulse 99 //[How often (in min.) to auto-send CvarUser command]
    pb_sv_CvarChangedPulse 99 //[How often (in min.) to auto-send CvarChanged command]
    pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
    pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]
    pb_sv_LogCeiling 1000 //[High log filename serial #]
    pb_sv_SsFloor 1 //[Low screenshot filename serial #]
    pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
    pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
    pb_sv_SsWidth 10 //[Requested pixel width of remote screenshots]
    pb_sv_SsHeight 10 //[Requested pixel height of remote screenshots]
    pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
    pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
    pb_sv_SsSrate 4 //[Sample Rate for remote screenshots]
    pb_sv_SsDelay 60 //[Maximum delay client waits before capturing screenshot]
    pb_sv_SsPath "" //[Path where remote screenshots are saved]
    pb_sv_AutoSsFrom 300 //[Minimum # of seconds to wait before requesting next ss]
    pb_sv_AutoSsTo 1500 //[Maximum # of seconds to wait before requesting next ss]
    pb_sv_AutoSs 0 //[0=No, 1=Yes (default=0)]
    pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
    pb_sv_PowerMin 10 //[power points]
    pb_sv_PowerDef 1 //[power points]
    pb_sv_PowerKickLen 0 //[minutes (default=5)]
    pb_sv_httpPort 0 //[port #]
    pb_sv_httpAddr "" //[external IP Address]
    pb_sv_httpRefresh 600 //[seconds]
    pb_sv_httpKey "" //[key]
    pb_sv_httpMaps "" //[map list (separate by spaces)]
    pb_sv_scoreKick 0 //[minimum score (negative)]
    pb_sv_changePeriod 999 //[seconds]
    pb_sv_changeMax 20 //[max name changes allowed]
    pb_sv_dupNameGrace 20 //[seconds]
    pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
    pb_sv_extChar 0 //[0=No, 1=Yes (default=0)]
    pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
    pb_sv_ucontimeout 6000
    pb_sv_cvarempty //[empty cvar checks before being loaded below]


    ;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
    pb_sv_cvar cg_errordecay in 100
    pb_sv_cvar cg_fov IN 80
    pb_sv_cvar cg_hudDamageIconHeight IN 64
    pb_sv_cvar cg_hudDamageIconInScope IN 0
    pb_sv_cvar cg_hudDamageIconOffset IN 128
    pb_sv_cvar cg_hudDamageIconTime IN 2000
    pb_sv_cvar cg_hudDamageIconWidth IN 128
    pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
    pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
    pb_sv_cvar cg_hudObjectiveMinHeight IN -70
    pb_sv_cvar cg_thirdPerson IN 0
    pb_sv_cvar cg_viewsize IN 100
    pb_sv_cvar cl_avidemo IN 0
    pb_sv_cvar cl_forceavidemo IN 0
    pb_sv_cvar cl_freelook IN 1
    pb_sv_cvar cl_maxpackets IN 60 100
    pb_sv_cvar cl_pitchspeed IN 140
    pb_sv_cvar cl_punkbuster IN 1
    pb_sv_cvar cl_yawspeed IN 140
    pb_sv_cvar com_maxfps IN 40 333
    pb_sv_cvar m_pitch OUT -0.015 0.015
    pb_sv_cvar m_yaw IN 0.022
    pb_sv_cvar mss_q3fs IN 1
    pb_sv_cvar pb_Sleep IN 0 500
    pb_sv_cvar r_drawentities IN 1
    pb_sv_cvar r_drawSModels IN 1
    pb_sv_cvar r_fog IN 1
    pb_sv_cvar r_fullbright IN 0
    pb_sv_cvar r_lodbias IN -200 0
    pb_sv_cvar r_lodscale IN 1
    pb_sv_cvar r_overBrightBits IN 0 2
    pb_sv_cvar r_picmip IN 0 3
    pb_sv_cvar r_polygonOffsetBias IN -1
    pb_sv_cvar r_polygonOffsetScale IN -1
    pb_sv_cvar r_showtris IN 0
    pb_sv_cvar rate IN 5000 25000
    pb_sv_cvar sensitivity IN 0 30.000001
    pb_sv_cvar snaps IN 20 30
    pb_sv_cvar r_lightTweakAmbient IN 0 0.1
    pb_sv_cvar fx_freeze IN 0
    pb_sv_cvar fx_sort IN 1
    pb_sv_cvar fx_count IN 0
    pb_sv_cvar fx_debug IN 0
    pb_sv_cvar fx_debugBolt IN 0
    pb_sv_cvar fx_draw IN 1
    pb_sv_cvar fx_enable IN 1
    pb_sv_cvar fx_profile IN 0
    pb_sv_cvar r_drawdecals IN 1
    pb_sv_cvar r_drawprimfloor IN 0
    pb_sv_cvar r_drawprimcap IN 0



    die esl vorgaben machen ein flüssiges spielen bei windows servern unmöglich , deshalb beschränke dich auch bei WARs auf diese Werte ! oder nehme wenn nötig die Stock cvars komplett raus !!! hoffe es bringt dich weiter , bei uns hats jedenfalls etwas geholfen !!!
    alle weiteren cvarabfragen die es bei der esl noch gibt incl der md5 prüfungen wirst du leider weglassen muessen !!!