Cinema4d , ein 3D Grafikprogramm.
Kann man sowas mit machen:
[Blockierte Grafik: http://just-ignore.technicx.net/gfx/m4j.jpg]
Hab ich gemacht.
Cinema4d , ein 3D Grafikprogramm.
Kann man sowas mit machen:
[Blockierte Grafik: http://just-ignore.technicx.net/gfx/m4j.jpg]
Hab ich gemacht.
Hio,
habe mal ein paar fragen:
Gibt es irgendwo ein Webinterface für CS 1.6 zum runterladen?
Ich hab was gefunden, heist phpUA. Bei http://www.unitedadmins.com
Weis aber nicht wirklich was das genau sein soll.
Wenn es nix gibts würde ich gerne mit ein paar zusammen ein webinterface basteln.
Folgende Funktionen wären cool:
Server Starten/stoppen/restarten
Maps hochladen
Confics laden.
Was man danach noch machen könnte wäre folgendes:
HLTV Control:
startrecord und stopredord
Um hltv-Demos zu zippen und verschieben.
Was haltet ihr davon.? Hat wer ne Lösung oder hat interesse zu helfen.
Greez
Julian
Joa nich schlecht, wir bräuchten mal ein logo dann mach ich das mit c4d oder so, sieht dann was stylischer aus
Thx, hatte die Seite nicht gefunden.
Gibt echt sehr viele die nicht mit der einrichtung klar kommen da es so selbsterklärend ist.
Da ich ziemlich neu in der Linuxwelt bin hab ich noch einige Fragen.
Wie erstelle ich z.B. einen FTP User ausser über Confixx ?
Hab im Moment alle meine HLDS Server unter dem user web2 der über confixx erstellt wurde. und somit habe ich meine HLDS installationen unter:
/srv/www/htdocs/web2/files/hlds
fürde aber gerne alle nach /server/hlds/hlds1 ect... oder /home/hlds/...
Kann mir jemand das mal erklären ?
Wer die Datei nicht findet oder keine CD hat
Hier der Inhalt.
------------------
Server configuration
When running a dedicated server, you will usually want to create a Server.cfg file. In this file you can adjust many server parameters, and you can provide a mission list for automatic mission selection. An example can be found in Appendix B. The following entries are recognized in the configuration file:
password = <session_password>; Password required to connect to server.
Default: No password required.
passwordAdmin = <admin_password>; Password required to administrate the server.
Default: No password required.
motd[]=
{
"<1st MOTD line>",
"<2nd MOTD line>",
….
"<Last MOTD line>"
}; Message of the day (MOTD). This message may consist of several lines. Each player is shown this text when connected to the server.
Default: No MOTD.
motdInterval=<interval_in_sec>; Interval in which subsequent lines of MOTD appear. Default: 5 seconds.
voteThreshold=<threshold>; More than voteThreshold playes must agree when voting for some action. Default: 0.5 (more than half required).
reportingIP="<id_address">; IP address of the master server to which this server is reporting its state. Use "" to disable reporting. Default: "master.gamespy.com".
voteMissionPlayers=<number>; How many players must connect to the server for mission selection voting to start automatically.
Default: 1
class Missions
{
class Mission01
{
template = <mission_name>;
cadetMode = <cadet_mode>;
param1 = <value>;
param2 = <value>;
};
class Mission02
{ … see above … };
….
class Mission<N>
{ … see above … };
}; Mission list
First mission name
Cadet mode (1) or Veteran (0)
Values of mission-specific parameters. You will find more information about their meaning in the description.ext of the corresponding mission.
When the end of the list is reached, the first mission is used again.
Note: The configuration file uses C++ like syntax. Each entry must be terminated with semicolon. You can also use C++ comments (starting with a double slash: //).
Performance tuning
There are also some parameters that can be used to fine-tune network performance. You can add following entries to Flashpoint.cfg (the main Flashpoint configuration file):
MaxMsgSend=<limit>; Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers.
Default: 128
MaxSizeGuaranteed=<limit>; Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames.
Guaranteed messages are used for non-repetitive events like shooting.
Default: 512
MaxSizeNonguaranteed =<limit>; Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position.
Increasing this value may improve bandwidth requirement, but it may increase lag.
Default: 256
MinBandwidth =<bottom_limit>; Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded.
Default: 131072
MaxBandwidth=<top_limit> Bandwidth the server is guaranteed to never have. This value helps server to estimate bandwidth available.
The greatest level of optimization can be achieved by setting the MaxMsgSend and MinBandwidth parameters. For a server with 1024kbps we recommend the following values:
MaxMsgSend = 256;
MinBandwidth = 768000;
You can use the admin command #monitor to monitor server resource usage. The server never runs at more than 50 fps. When running slower, it always uses all available CPU processing power to maintain the smoothest possible gameplay. When running at less than 15 fps, you can consider the server overloaded – the mission currently played is probably too complex for given server. If you see the server is not using bandwidth that it could use, you can try increasing values MaxMsgSend and MinBandwidth.
Banning
To ban a user you have to know their unique online ID (called Player ID). This can be checked in the players overview screen ('P' key) during the game, or with the #userlist command. To ban a user you have to add their Player ID to file ban.txt residing in the main OFP directory. If there is no such file there, create a new one. The format of ban.txt is a plain ASCII text list of decimal Player IDs delimited with space, tabulator or end-of-line characters.
Appendix A: List of administrator commands
The following commands have special meaning when issued on global chat channel:
#login <password> Login as server administrator
#logout Logout, but stay connected as a normal user
#init Reload server config file loaded by –config option.
#kick <player_name> Kick given player
#kick <player_number> Kick player with given number
#restart Restart mission
#reassign Go back to side selection screen
#mission <mission_name> Select mission with known name
#missions Select mission
#shutdown Shutdown server
#userlist Display list of all users
#monitor <interval_in_sec> Start server monitoring. Server CPU load and bandwidth usage is displayed in the global chat channel.
The default interval is 10 seconds. To stop monitoring type monitor 0.
Appendix B: Example of server.cfg file.
passwordAdmin = "xyzxyz"; // password to protect admin access
motd[]=
{
"Welcome to OFP server.",
"Hosted by Flashpoint Webworlds.",
}; // Welcome message
motdInterval=1;
voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote
reportingIP=""; // private server - no reporting
voteMissionPlayers=3; // start voting when 3 players connect
Alles anzeigen
Aber mit den Daten selber kann man ja nicht das spiel spielen, ist ja keine exe datei ect. dabei.
Ich werde mal eine Email an Codemasters schreiben.
Weil ich finde das es echt kagge ist wenn man die ganzen files extra hochladen muss.
Ich hatte ja zum glück wehn der mir seine Files zur verfügung gestellt hat
Darf man die Serverfiles zu verfügung stellen ?
Weil man sie ja normalerweise selber hochladen muss.
Wenn das geht dann würde ich die auf meinem Server zum download anbieten.
Mist da issa mir zuvor gekommen
Wollte auch grad ein HowTo schreiben.