Moin zusammen.
Hat noch jemand von euch einen funktionierenen Doom 3 Server und könnte mir die kompletten Serverfiles zur Verfügung stellen? Habe nun 2 mal meine *.pk4 Dateien vom Original hochgeladen und es will einfach nicht. Wenn ich oder andere auf den Server gehen, dann fehlen die kompletten Texturen etc. (siehe log).
Wäre nett, wenn sich diesbezüglich jemand melden könnte
Code
------ Initializing File System ------
Loaded pk4 /home/server/diii/base/game00.pk4 with checksum 0xf07eb555
Loaded pk4 /home/server/diii/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 /home/server/diii/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 /home/server/diii/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 /home/server/diii/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /home/server/diii/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /home/server/diii/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /home/server/diii/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /home/server/diii/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /home/server/diii/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /home/server/diii/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /home/server/diii/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 /home/server/diii/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
/home/.doom3/base
/home/server/diii/base
/home/server/diii/base/pak008.pk4 (3 files)
/home/server/diii/base/pak007.pk4 (38 files)
/home/server/diii/base/pak006.pk4 (48 files)
/home/server/diii/base/pak005.pk4 (63 files)
/home/server/diii/base/pak004.pk4 (5137 files)
/home/server/diii/base/pak003.pk4 (4676 files)
/home/server/diii/base/pak002.pk4 (6120 files)
/home/server/diii/base/pak001.pk4 (8972 files)
/home/server/diii/base/pak000.pk4 (2698 files)
/home/server/diii/base/game03.pk4 (2 files)
/home/server/diii/base/game02.pk4 (2 files)
/home/server/diii/base/game01.pk4 (2 files)
/home/ingo@werbung/server/diii/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
Opening IP socket: localhost:27200
found DLL in pak file: /home/server/diii/base/game01.pk4/gamex86.so
copy gamex86.so to /home/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jan 16 2007
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2500.07 MHz
Compiled 'removeInitialSplineAngles': 922.6 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 12592 bytes
Statements: 67875, 1357500 bytes
Functions: 2109, 250532 bytes
Variables: 147376 bytes
Mem used: 2479288 bytes
Static data: 2277552 bytes
Allocated: 3284544 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
Type 'help' for dedicated server info.
terminal support disabled
pid: 1357
3856 MB System Memory
Async thread started
execing server.cfg
--------- Game Map Shutdown ----------
log file 'qconsole.log' opened on Tue Apr 6 07:18:49 2010
--------------------------------------
Server spawned on port 27200.
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/mp/d3dm3
glprogs/heatHaze.vfpglprogs/heatHaze.vfpWARNING: material 'textures/glass/glass2' had stage with no image
----------- Game Map Init ------------
collision data:
159 models
20282 vertices (475 KB)
36294 edges (1275 KB)
15066 polygons (1057 KB)
3013 brushes (414 KB)
7859 nodes (214 KB)
31791 polygon refs (248 KB)
10474 brush refs (81 KB)
10651 internal edges
1595 sharp edges
0 contained polygons removed
0 polygons merged
3768 KB total memory used
137 msec to load collision data.
map bounds are (2186.4, 1856.0, 1456.0)
max clip sector is (136.6, 116.0, 91.0)
1 KB passage memory used to build PVS
1 msec to calculate PVS
39 areas
94 portals
16 areas visible on average
312 bytes PVS data
[Load AAS]
loading maps/game/mp/d3dm3.aas48
[Load AAS]
loading maps/game/mp/d3dm3.aas96
[Load AAS]
loading maps/game/mp/d3dm3.aas_guardian
[Load AAS]
loading maps/game/mp/d3dm3.aas_mancubus
[Load AAS]
loading maps/game/mp/d3dm3.aas_sabaoth
[Load AAS]
loading maps/game/mp/d3dm3.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
g_skill cannot be changed in multiplayer.
g_gravity cannot be changed in multiplayer.
Compiled '/home/user-webi/.doom3/base/maps/game/mp/d3dm3.script': 19.1 ms
---------- Compile stats ----------
Memory usage:
Strings: 80, 12688 bytes
Statements: 68688, 1373760 bytes
Functions: 2139, 253116 bytes
Variables: 148480 bytes
Mem used: 2505608 bytes
Static data: 2277552 bytes
Allocated: 3294788 bytes
Thread size: 7068 bytes
loaded collision model models/mapobjects/swinglights/swinglight1a.lwo
glprogs/heatHazeWithMaskAndVertex.vfpglprogs/heatHazeWithMaskAndVertex.vfpWARNING: material 'textures/sfx/vpring3' had stage with no image
loaded collision model models/mapobjects/doors/techdoor1/techdr1frame.lwo
loaded collision model models/mapobjects/utility/vent/vent.lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model models/mapobjects/utility/inhaler/inhaler.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1rt.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1lft.lwo
loaded collision model models/mapobjects/lights/klaxon/klaxon.lwo
loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ASE
loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb_broken.ase
loaded collision model models/mapobjects/base/misc/emerlight.ase
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/com/modconsole3.lwo
loaded collision model models/mapobjects/guiobjects/alphalabcon/alphalabcon.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2frame.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2rt.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2lft.lwo
...592 entities spawned, 0 inhibited
WARNING: location entity 'info_location_5' overlaps 'info_location_1'
15 spawns (9 initials)
==== Processing events ====
glprogs/heatHazeWithMask.vfpWARNING: material 'textures/sfx/vppinch_bfgbolt' had stage with no image
WARNING: material 'models/characters/male_npc/marine/h_mp1_invis' had stage with no image
WARNING: material 'models/characters/male_npc/marine/mp1_invis' had stage with no image
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 418 models kept.
----------------------
Alles anzeigen
Das Ganze sieht dann in etwa so aus: (Alles dunkel, keine Texturen)
[Blockierte Grafik: http://www2.pic-upload.de/06.04.10/rkm74n6npeb8.jpg]
Und viele Texturenfehler Warnungen vom Server:
[Blockierte Grafik: http://www2.pic-upload.de/06.04.10/47arnupsywuh.jpg]
An der installation auf meinem PC kann es nicht liegen, da der Fehler bei allen auftritt die joinen.