Hallo,
Ich würde gerne einen Brothers in Arms Server machen ( Linux) hat jemand die server dateien? Das spiel habe ich nur k.a wie ich nen Linux Server mache.
thx
Sokrates
Hallo,
Ich würde gerne einen Brothers in Arms Server machen ( Linux) hat jemand die server dateien? Das spiel habe ich nur k.a wie ich nen Linux Server mache.
thx
Sokrates
Hi,
sind Brothers In Arms nicht ein Clan? (BIA)
Cheers
tcs
<edit>
Hab grad Link Nummer eins aus meiner Sig bemüht, es handelt sich auch um ein Game
</edit>
Hmmm,
Vielleicht weis ja der Tobi etwas.
Scheint sich wirklich um ein Spiel zu handeln. Aber einen Server für Linux kann ich nirgends finden.
Gibts da überhaupt einen?
Hi,
Gute Frage, das Spiel ist aufgebaut wie UT und AAO ( selbe ordner und Unreal Engine)
Währe super wenn du da was findest :wink:
gruß
Sokrates
Hallo,
Also ich finde da keine .bin o.ä und meinste man mus da 2,6 GB uppen?
Eine ini ist da:
Gruß
Sokrates
ZitatAlles anzeigen[URL]
Protocol=wargame
ProtocolDescription=Wargame Protocol
Name=Player
Map=Index.gbxmap
LocalMap=Startup
Host=
Portal=
MapExt=gbxmap
EXEName=BiA.exe
SaveExt=gbxsav
Port=7777
ClientPort=7777
Class=gbxGameplay.gbxPlayerPawn
[FirstRun]
FirstRun=0
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=gbxUI.gbxRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
;GUIController=Engine.BaseGUIController
GUIController=GUI.GUIController
DefaultGame=gbxGameplay.WargameSinglePlayer
DefaultServerGame=gbxGameplay.WargameSinglePlayer
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
LoadSaveManager=Engine.LoadSaveManager
CdPath=E:
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.gbxmap
Paths=..\MapsAutosave\*.gbxmap
Paths=..\TestMaps\*.gbxmap
Paths=..\Texture\*.utx
Paths=..\StaticMesh\*.usx
Paths=..\Animation\*.ukx
Paths=..\Sound\*.uax
Paths=..\Cues\*.ucx
Paths=..\Saves\*.gbxsav
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevPooling
Suppress=DevSound
Suppress=DevAudio
Suppress=DevKarma
Suppress=naj
Suppress=pad
Suppress=sjp
Suppress=jmw
Suppress=Pawn
Suppress=Mind
Suppress=Tank
Suppress=Unit
Suppress=speech
Suppress=AnimPawn
Suppress=VoiceType
Suppress=MP
Suppress=PSV
Suppress=EmitterCreate
Suppress=DevPerformance
[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
DisconnectMenuClass=
MainMenuClass=GUI.gbx_MenuMain
InitialMenuClass=GUI.gbx_MenuMain
PopupSPMenuClass=GUI.gbx_PopupMenuSP
PopupMPMenuClass=GUI.gbx_PopupMenuMP
PopupMPServerMenuClass=GUI.gbx_PopupMenuMPServer
ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=IpDrv
ServerPackages=GamePlay
ServerPackages=gbxEffects
ServerPackages=gbxBase
ServerPackages=gbxInventory
ServerPackages=gbxCharacters
ServerPackages=gbxVehicles
ServerPackages=gbxGameplay
ServerPackages=gbxHUD
ServerPackages=gbxAI
ServerPackages=gbxMP
ServerPackages=mp_k_character_us
ServerPackages=mp_k_character_de
ServerPackages=W_K98MAUSER
ServerPackages=W_P38D
ServerPackages=W_STG44D
ServerPackages=W_BAR
ServerPackages=W_M1GARAND
ServerPackages=W_M1CARBINE
ServerPackages=W_SPRINGFIELD
ServerPackages=W_THOMPSON
ServerPackages=W_MP40D
ServerPackages=W_COLT
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.600000
Contrast=0.500000
Gamma=1.300000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=10.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0
[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.5
Contrast=0.5
Gamma=1.0
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MaxEAXVersion=3
MusicVolume=1.0
AmbientVolume=1.0
SoundVolume=1.0
CinematicVolume=1.0
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=20.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=20.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another BiA Server
ShortName=BiA Server
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=wargame
[IpDrv.UdpBeacon]
DoBeacon=False
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=wargame
[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.5
Contrast=0.5
Gamma=1.0
NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=192
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True
[D3DDrv.D3DRenderDevice]
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
DesiredRefreshRate=60
UseStencil=False
UseVSync=0
LevelOfAnisotropy=1
DefaultTexMipBias=0.0
CheckForOverflow=False
DynamicVertexBufferSize=196608
UseCubeMapRenderTarget=False
CubeMapRenderTargetSize=256
UseLowerDetailTextures=False
[Engine.NullRenderDevice]
UsePrecaching=True
UseStencil=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=False
UseSizingBox=False
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=GamePlay
EditPackages=UDebugMenu
EditPackages=UPreview
EditPackages=UWeb
EditPackages=GameService
EditPackages=Setup
EditPackages=gbxEffects
EditPackages=gbxBase
EditPackages=gbxInventory
EditPackages=gbxCharacters
EditPackages=gbxEnvironment
EditPackages=gbxVehicles
EditPackages=gbxGameplay
EditPackages=gbxHUD
EditPackages=gbxAI
EditPackages=gbxScripted
EditPackages=gbxUI
EditPackages=gbxMP
EditPackages=GUI
EditPackages=GUIDemo
AlwaysShowTerrain=False
UseActorRotationGizmo=False
ViewCorrected3DDrag=True
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=Class'gbxUI.gbxRootWindow'
NetworkDevice=None
Language=None
UseStaticMeshBatching=False
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_SkeletalMesh=(B=28,G=221,R=221,A=255)
C_Terrain=(B=255,G=255,R=255,A=255)
C_SkeletalMeshHighlight=(R=0,G=255,B=0,A=255)
C_StaticMeshHighlight=(R=0,G=255,R=0,A=255)
C_MoverHighlight=(R=0,G=255,R=0,A=255)
C_Deco=(R=255,G=0,B=255,A=255)
C_kDOPCollision=(R=64,G=240,B=180,A=255)
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bNoShadows=False
bBlobShadowsOnly=True
bCheatsEnabled=True
[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
bUseAIDebugCam=true
m_fDisableCheckpointGC=true
bUtilizePreloadLog=true
m_fCapturePreloadLog=false
[Engine.Console]
ConsoleKey=0
[UDebugMenu.UDebugMapListCW]
LastGameType=gbxGameplay.WargameSinglePlayer
[WindowPositions]
GameLog=(X=1,Y=703,XL=1278,YL=256)
Preferences=(X=22,Y=29,XL=352,YL=512)
CrashBox=(X=241,Y=228,XL=542,YL=281)
VFToolbar=(X=3,Y=3,XL=357,YL=24)
PictureButton=(X=666,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-46,XL=437,YL=267)
WPropertyPage=(X=11808,Y=4240,XL=0,YL=0)
Terrain Editing=(X=0,Y=-46,XL=577,YL=426)
SubTools=(X=15,Y=211,XL=542,YL=211)
Matinee=(X=0,Y=-46,XL=394,YL=426)
Build Options=(X=0,Y=-46,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=924,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=882)
EditorToolbar=(X=0,Y=0,XL=68,YL=882)
Sound Browser=(X=4,Y=32,XL=321,YL=718)
Music Browser=(X=4,Y=32,XL=321,YL=718)
Group Browser=(X=4,Y=32,XL=321,YL=718)
Master Browser=(X=937,Y=60,XL=337,YL=808)
Texture Browser=(X=945,Y=188,XL=321,YL=718)
WSplitterContainer=(X=1080,Y=260,XL=186,YL=646)
WSplitter=(X=1205,Y=260,XL=6,YL=646)
WSplitterPane=(X=1212,Y=260,XL=54,YL=646)
StaticMeshProperties=(X=0,Y=458,XL=321,YL=260)
Static Mesh Browser=(X=945,Y=188,XL=321,YL=718)
Actor Browser=(X=945,Y=188,XL=321,YL=718)
Prefab Browser=(X=945,Y=188,XL=321,YL=718)
Animation Browser=(X=945,Y=188,XL=321,YL=718)
Mesh Browser=(X=945,Y=188,XL=321,YL=718)
Load Errors=(X=394,Y=251,XL=491,YL=365)
Check Map=(X=400,Y=299,XL=479,YL=270)
Scale Lights=(X=494,Y=382,XL=291,YL=104)
Tip of the Day=(X=435,Y=296,XL=410,YL=276)
Progress=(X=459,Y=388,XL=362,YL=92)
Search for Actors=(X=387,Y=293,XL=506,YL=282)
Replace Textures=(X=378,Y=269,XL=524,YL=329)
UDN=(X=0,Y=0,XL=1,YL=1)
Find/Replace=(X=249,Y=40,XL=458,YL=195)
CodeFrame=(X=158,Y=246,XL=811,YL=738)
EditorLog=(X=100,Y=54,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=924,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=78,XL=68,YL=882)
MdiFrameTop=(X=0,Y=46,XL=1280,YL=32)
MdiFrameNone=(X=0,Y=64,XL=1024,YL=16)
Map Import=(X=514,Y=381,XL=252,YL=105)
Viewport Config=(X=472,Y=367,XL=335,YL=133)
LevelProperties=(X=44,Y=58,XL=352,YL=512)
ActorProperties=(X=172,Y=149,XL=352,YL=512)
ActorProperties.Split=190
EditActor=(X=748,Y=108,XL=352,YL=512)
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=3
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=True
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=Class'gbxGameplay.gbxRootWindow'
NetworkDevice=None
Language=None
CacheSizeMegs=32
UseSound=True
UseStaticMeshBatching=False
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_SkeletalMesh=(B=28,G=221,R=221,A=255)
C_Terrain=(B=255,G=255,R=255,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=GamePlay
EditPackages=UDebugMenu
EditPackages=UPreview
EditPackages=UWeb
EditPackages=GameService
EditPackages=gbxEffects
EditPackages=gbxBase
EditPackages=gbxInventory
EditPackages=gbxCharacters
EditPackages=gbxEnvironment
EditPackages=gbxVehicles
EditPackages=gbxGameplay
EditPackages=gbxHUD
EditPackages=gbxAI
EditPackages=gbxScripted
EditPackages=gbxUI
EditPackages=gbxMP
EditPackages=GUI
EditPackages=t_gbxshader
EditPackages=GUIDemo
[Engine.LoadSaveManager]
[GUI.GUIController]
MenuTextEntry=GUI.gbx_ScreenTextEntryPC
MenuMouseSens=1.750000
MenuMouseAccel=10.000000
[gbxUI.gbxRootWindow]
bEnableDebugConsoleAndMenu=False
[LevelLoadingData]
LEGAL=1
0D7_1300_HILL30=538
D0_0130_EAGLES=964
D0_0200_SILENCE=1323
D0_0700_Exit4=2502
D0_1015_XYZ=3704
D0_1500_FOUCARVILLE=3095
D0_2000_ROMMELSASPARAGUS=3319
D1_0900_VIERVILLE=3468
D1_1830_DEADMANSCORNER=3961
D2_0630_CRACKOFDAWN=2395
D2_1000_FALLOFSTCOMEDUMONT=2179
D3_0900_BUYINGTHEFARM=3103
D3_1300_ALTERNATEROUTE=2757
D4_1800_PURPLEHEARTLANE=2414
D5_0615_COLESCHARGE=2763
D5_0800_RIPEPICKINGS=2804
D6_0500_PUSHINTOCARENTAN=3189
D6_1200_CHURCHTOWER=2641
D7_1400_NOBETTERSPOT=2244
D8_0930_VICTORYINCARENTAN=445
Menu_map=61
Entry=23
[gbxBase.ImpactManager]
MaxBulletDecals=64
[Engine.TerrainInfo]
DecoDrawDistanceScale=1.000000
Kann schon sein das du 2.6 GB hochladen musst. Aber als erstes brauchst du mal den Server.
Die ini sieht eher nach Spiel aus und hat warscheinlich mit dem Server nichts zutun.
ZitatAber als erstes brauchst du mal den Server.
Wie Recht du doch hast...... oder per Wine emulieren? Aber das währe auch dumm...
Gruß
Sokrates
Ist auf der CD ein Windowsserver?
Wenn ja kann es gut sein das es für Linux keinen Server gibt!
Wenn nicht sind wir vielleicht nur zu blöd einen zu finden. Ein Server Win oder Linux muss es ja geben.
Mit wine oder so sehe ich keine großen changen. Das ist OK um zu spielen, aber für einen Server...
Deswegen machte ich auch die ......... Ich finde auf der CD nichts, und mein Favorit google weis auch nix lol
Danke für deine Hilfe
gruß
Sokrates
ein fehlender linux server wäre ja nicht ungewöhnlich. swat 4 basiert auch auf der unreal engine - und auch da fehlt der linux server
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