ne er wird nicht als online angezeigt
Beiträge von st16
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./srcds_run -game dod -console -maxplayers 12 -ip xx.xx.xx.xx -port 28015 -tickrate 100 -retry -autoupdate
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 8Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Day of Defeat Source Base Content' version 33
Checking/Installing 'OB Linux Dedicated Server' version 4
HLDS installation up to date
Console initialized.
Game.dll loaded for "Day of Defeat"
maxplayers set to 12
Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 28015 SV / 27006 CL -
// SRCDS
hostname "xxx"
sv_contact "xxx"
sv_password "xxx"
rcon_password "xxx"sv_rcon_banpenalty 0
sv_rcon_maxfailures 6
sv_rcon_minfailures 3
sv_rcon_minfailuretime 60
sv_allowdownload 0
sv_allowupload 0
sv_cheats 0
sv_timeout 60
sv_lan 0
sv_pausable 0
sv_region 3
sv_voicecodec voice_speex
sv_voiceenable 1// CS Tuning
cl_updaterate "100"
cl_cmdrate "50"
rate "15000"
sv_maxunlag 0.5
sv_minupdaterate 20
sv_maxupdaterate 101
sv_maxrate "25000"
sv_minrate "2500"//Specials
decalfrequency 45
sv_alltalk 0
sv_airaccelerate 10
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_specspeed 8
sv_stepsize 18
sv_wateraccelerate 10// CSS Config
mp_allowspectators 0
mp_autokick 1
mp_autoteambalance 1
mp_buytime 0.75
mp_chattime 10
mp_c4timer 35
mp_fadetoblack 0
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_freezetime 5
mp_friendlyfire 1
mp_hostagepenalty 3
mp_limitteams 1
mp_playerid 2
mp_spawnprotectiontime 10
mp_startmoney 800
mp_roundtime 4
mp_tkpunish 1
mp_fraglimit 0
mp_winlimit 0
mp_maxrounds 0
mp_timelimit 45---
PS: Danke für deine Mühe -
./srcds_run -game dod -console +map dod_anzio -maxplayers 12 -ip xx.xx.xx.xx -port 28015 -tickrate 100 -retry -autoupdate
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 8Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Day of Defeat Source Base Content' version 33
Checking/Installing 'OB Linux Dedicated Server' version 4
HLDS installation up to date
Console initialized.
Game.dll loaded for "Day of Defeat"
maxplayers set to 12
Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 28015 SV / 27006 CL
Error: Material "nature/water_canals_city_beneath" : proxy "AnimatedTexture" not found!
Error: Material "nature/water_canals_city_beneath" : proxy "TextureScroll" not found!
Error: Material "nature/water_canals_city_beneath" : proxy "WaterLOD" not found!
couldn't exec skill1.cfg
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "particle/smokestack" : proxy "ParticleSphereProxy" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (932) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (940) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Unknown command "mp_autoteambalance"
Unknown command "mp_buytime"
Unknown command "mp_c4timer"
Unknown command "mp_fadetoblack"
Unknown command "mp_freezetime"
Unknown command "mp_hostagepenalty"
Unknown command "mp_playerid"
Unknown command "mp_spawnprotectiontime"
Unknown command "mp_startmoney"
Unknown command "mp_roundtime"
Unknown command "mp_tkpunish"
Unknown command "mp_maxrounds"
couldn't exec dod_anzio.cfg---
mehr passiert nicht -
ja sicher, habe den Server aber auch mal auf Port 27015 gestartet (da rennt ein CSS) geht ebenfalls nicht
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nein leider nicht, ich weiß einfach net warum das ding nicht starten will
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Hallo Gemeinde,
ich habe auf meinem Root einen DOD:S Server installiert, leider will er ums verrecken nicht laufen. Hier mal ein Auszug aus der Log :
xxxxxxxxxxxxxxxxxxxx# ./srcds_run -game dod -ip xx.xx.xx.xx -port 28015 +maxplayers 12 -tickrate 100 -autoupdate
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 8Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Day of Defeat Source Base Content' version 33
Checking/Installing 'OB Linux Dedicated Server' version 4
HLDS installation up to date
Console initialized.
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
maxplayers set to 12
Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 28015 SV / 27006 CL---
Kann mir jemand von Euch weiterhelfen? Alle anderen Gameserver (CSS, COD4,...) laufen einwandfrei auf der Kiste.