Beiträge von st16

    ./srcds_run -game dod -console -maxplayers 12 -ip xx.xx.xx.xx -port 28015 -tickrate 100 -retry -autoupdate
    Auto detecting CPU
    Using SSE2 Optimised binary.
    Auto-restarting the server on crash
    Updating server using Steam.
    Checking bootstrapper version ...
    Updating Installation
    Checking/Installing 'Base Source Shared Materials' version 8



    Checking/Installing 'Base Source Shared Models' version 4



    Checking/Installing 'Base Source Shared Sounds' version 4



    Checking/Installing 'Day of Defeat Source Base Content' version 33



    Checking/Installing 'OB Linux Dedicated Server' version 4



    HLDS installation up to date


    Console initialized.
    Game.dll loaded for "Day of Defeat"
    maxplayers set to 12
    Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 28015 SV / 27006 CL

    // SRCDS
    hostname "xxx"
    sv_contact "xxx"
    sv_password "xxx"
    rcon_password "xxx"


    sv_rcon_banpenalty 0
    sv_rcon_maxfailures 6
    sv_rcon_minfailures 3
    sv_rcon_minfailuretime 60
    sv_allowdownload 0
    sv_allowupload 0
    sv_cheats 0
    sv_timeout 60
    sv_lan 0
    sv_pausable 0
    sv_region 3
    sv_voicecodec voice_speex
    sv_voiceenable 1


    // CS Tuning
    cl_updaterate "100"
    cl_cmdrate "50"
    rate "15000"
    sv_maxunlag 0.5
    sv_minupdaterate 20
    sv_maxupdaterate 101
    sv_maxrate "25000"
    sv_minrate "2500"


    //Specials
    decalfrequency 45
    sv_alltalk 0
    sv_airaccelerate 10
    sv_friction 4
    sv_gravity 800
    sv_maxspeed 320
    sv_specspeed 8
    sv_stepsize 18
    sv_wateraccelerate 10


    // CSS Config
    mp_allowspectators 0
    mp_autokick 1
    mp_autoteambalance 1
    mp_buytime 0.75
    mp_chattime 10
    mp_c4timer 35
    mp_fadetoblack 0
    mp_falldamage 1
    mp_flashlight 1
    mp_footsteps 1
    mp_forcecamera 0
    mp_freezetime 5
    mp_friendlyfire 1
    mp_hostagepenalty 3
    mp_limitteams 1
    mp_playerid 2
    mp_spawnprotectiontime 10
    mp_startmoney 800
    mp_roundtime 4
    mp_tkpunish 1
    mp_fraglimit 0
    mp_winlimit 0
    mp_maxrounds 0
    mp_timelimit 45


    ---
    PS: Danke für deine Mühe

    ./srcds_run -game dod -console +map dod_anzio -maxplayers 12 -ip xx.xx.xx.xx -port 28015 -tickrate 100 -retry -autoupdate
    Auto detecting CPU
    Using SSE2 Optimised binary.
    Auto-restarting the server on crash
    Updating server using Steam.
    Checking bootstrapper version ...
    Updating Installation
    Checking/Installing 'Base Source Shared Materials' version 8



    Checking/Installing 'Base Source Shared Models' version 4



    Checking/Installing 'Base Source Shared Sounds' version 4



    Checking/Installing 'Day of Defeat Source Base Content' version 33



    Checking/Installing 'OB Linux Dedicated Server' version 4



    HLDS installation up to date


    Console initialized.
    Game.dll loaded for "Day of Defeat"
    maxplayers set to 12
    Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 28015 SV / 27006 CL
    Error: Material "nature/water_canals_city_beneath" : proxy "AnimatedTexture" not found!
    Error: Material "nature/water_canals_city_beneath" : proxy "TextureScroll" not found!
    Error: Material "nature/water_canals_city_beneath" : proxy "WaterLOD" not found!
    couldn't exec skill1.cfg
    Executing dedicated server config file
    Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
    Error: Material "particle/smokestack" : proxy "ParticleSphereProxy" not found!
    Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
    net.cpp (932) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
    net.cpp (940) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
    Unknown command "mp_autoteambalance"
    Unknown command "mp_buytime"
    Unknown command "mp_c4timer"
    Unknown command "mp_fadetoblack"
    Unknown command "mp_freezetime"
    Unknown command "mp_hostagepenalty"
    Unknown command "mp_playerid"
    Unknown command "mp_spawnprotectiontime"
    Unknown command "mp_startmoney"
    Unknown command "mp_roundtime"
    Unknown command "mp_tkpunish"
    Unknown command "mp_maxrounds"
    couldn't exec dod_anzio.cfg


    ---
    mehr passiert nicht

    Hallo Gemeinde,


    ich habe auf meinem Root einen DOD:S Server installiert, leider will er ums verrecken nicht laufen. Hier mal ein Auszug aus der Log :


    xxxxxxxxxxxxxxxxxxxx# ./srcds_run -game dod -ip xx.xx.xx.xx -port 28015 +maxplayers 12 -tickrate 100 -autoupdate
    Auto detecting CPU
    Using SSE2 Optimised binary.
    Auto-restarting the server on crash
    Updating server using Steam.
    Checking bootstrapper version ...
    Updating Installation
    Checking/Installing 'Base Source Shared Materials' version 8



    Checking/Installing 'Base Source Shared Models' version 4



    Checking/Installing 'Base Source Shared Sounds' version 4



    Checking/Installing 'Day of Defeat Source Base Content' version 33



    Checking/Installing 'OB Linux Dedicated Server' version 4



    HLDS installation up to date


    Console initialized.
    Game.dll loaded for "Day of Defeat"
    maxplayers set to 32
    maxplayers set to 12
    Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 28015 SV / 27006 CL


    ---
    Kann mir jemand von Euch weiterhelfen? Alle anderen Gameserver (CSS, COD4,...) laufen einwandfrei auf der Kiste.