Half-Life 2 bietet die Spannung, Herausforderung und überwältigende Erlebniswelt des Originals und ergänzt sie um eine unglaubliche Realitätsnähe und Reaktionsfülle. So entsteht eine virtuelle Welt, in der der Spieler alles um sich herum beeinflussen kann, von der Umgebung bis zum Verhalten und den Gefühlen von Freund und Feind.Der Spieler bewaffnet sich erneut mit der Brechstange des Forschungswissenschaftlers Gordon Freeman, der sich auf einer Erde wiederfindet, wo die Bevölkerung und ihre Ressourcen hemmungslos von Außerirdischen dezimiert werden. Freeman erhält die undankbare Aufgabe, die Welt vom Bösen zu befreien, dass er in Black Mesa einst freigesetzt hatte. ( Quelle )
Beispiel für die server.cfg
Code
hostname "Half-Life 2 DeathMatch!"
sv_hl2mp_weapon_respawn_time 20
sv_hl2mp_item_respawn_time 30
// set to 1 if this is a teamplay server
mp_teamplay 1
// allow or disallow damage from teammates
mp_friendlyfire 0
// how much damage is inflicted from falls, default 0
mp_falldamage 0
// set to 1 if weapons stay (immediate pickup by players without weapons)
// requires that there be additional ammo (can't pick up a weapon to get more ammo)
mp_weaponstay 0
// set to force players to respawn after death
mp_forcerespawn 1
// enable player footstep sounds
mp_footsteps 1
// enable flashlight
mp_flashlight 1
// enable autocrosshair (default is 1)
mp_autocrosshair 1
// allow bots
mp_allowNPCs 1
// world gravity (default 600)
sv_gravity 600
// world friction (default 4)
sv_friction 4
// world water friction (default 1)
sv_waterfriction 1
// Minimum stopping speed when on ground
sv_stopspeed 100
// spectator settings
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_specaccelerate 5
sv_specspeed 3
sv_specnoclip 1
// player movement acceleration rate (default 10)
sv_accelerate 10
sv_airaccelerate 10
sv_wateraccelerate 10
// max player speed (default 320)
sv_maxspeed 320
// misc physics settings, leave them as-is
sv_rollspeed 200
sv_rollangle 0
sv_bounce 0
// player stepsize - dont mess with this (default 18)
sv_stepsize 18
// misc default vehicle settings (leave these alone)
//r_VehicleViewDampen 1
//r_JeepViewDampenFreq 7.0
//r_JeepViewDampenDamp 1.0
//r_JeepViewZHeight 10.0
//r_AirboatViewDampenFreq 7.0
//r_AirboatViewDampenDamp 1.0
//r_AirboatViewZHeight 0.0
// teamplay talk all (1) or team only (0)
sv_alltalk 1
// enable voice on server
sv_voiceenable 1
// disable pause on server (set this to 0 always)
sv_pausable 0
// disable cheats (set this to 0 always)
sv_cheats 0
// teamserver coop (default 0)
coop 0
// deathmatch - set this to 1
deathmatch 1
// allow players to upload sprays (default 1)
sv_allowupload 1
// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1
// how often players can spray tags (default 20)
decalfrequency 20
// fast http download url address
//sv_downloadurl
// Enable instanced baselines - Saves network overhead
sv_instancebaselines 0
//Force server side preloading (default 0)
sv_forcepreload 1
// set fraglimit before mapchange
mp_fraglimit 30
// set timelimit before map change
mp_timelimit 30
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 9999
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 5000
// Maximum updates per second that the server will allow (default 60)
sv_maxupdaterate 30
// Minimum updates per second that the server will allow (default 10)
sv_minupdaterate 10
// Maximum lag compensation in seconds (default 1)
sv_maxunlag 1
// explosion size (default 1)
sv_robust_explosions 0
// Maximum speed any ballistically moving object is allowed to attain per axis (default 3500)
sv_maxvelocity 3000
// rcon failure settings
sv_rcon_banpenalty 0
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
//The region of the world to report this server in (255 = world)
sv_region 255
// gather server statistics
sv_stats 1
//After this many seconds without a message from a client, the client is dropped (default 65)
sv_timeout 65
//Enables player lag compensation
sv_unlag 1
//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension
// miles is the only voice codec available for Source games
sv_voicecodec vaudio_miles
//Enables HLTV on this server
// do not enable HLTV for HL2DM servers right now
sv_hltv 0
//toggles whether the server allows spectator mode or not
mp_allowspectators 0
// If set to 1 then Server is a lan server (no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
// set to 0 for internet server
sv_lan 0
// Server contact name / url / email
sv_contact ""
// server password for players to join (default "")
//sv_password ""
// execute SteamID based ban list
// this file must be located in the cfg folder
exec banned_user.cfg
// execute IP based ban list
// this file must be located in the cfg folder
exec banned_ip.cfg
// Set packet filtering by IP mode (default 1)
sv_filterban 1
// log all bans in logfile
sv_logbans 1
// enable logging and start log file (always last thing)
sv_logfile 1
log on
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Tutorials zum Spiel:
Link zu den Tutorials