default.cfg:
Code
set net_serverDedicated "1" //make server a public dedicated server
// General Settings
set si_pure "0" //server does not allow modified data
seta si_spectators "0" //allow spectators or require all clients to play
seta g_spectatorChat "0" //let spectators talk to everyone during game
seta net_serverMaxClientRate "25600" //maximum rate to a client in Bytes/sec
seta net_serverClientTimeout "40" //client time out in seconds
seta net_serverZombieTimeout "5" //disconnected client timeout in seconds
seta net_serverMaxUsercmdRelay "5" //maximum usercmds from clients the server relays to another client
seta net_serverAllowServerMod "0" //allow server-side mods
//Logs
seta logFile "1"
seta logFileName "qconsole.log" //console log - NOT a game stats log
// Game Settings
seta si_gameType "Tourney" //game type - singleplayer, deathmatch, Tourney, Team DM or Last Man
seta si_timeLimit "15"
seta si_fragLimit "99"
seta si_teamDamage "0"
seta si_warmup "1"
seta si_name "Hostname"
seta g_balanceTDM "1" //maintain even teams
seta g_countDown "10"
//Passwords
seta net_serverRemoteConsolePassword "Rcon Passwort" //rcon password - change this!
seta si_usePass "1" //enable client password checking - change to 1 to activate g_password
seta g_password "Server Passwort" //game password - change this!
//Voting
seta g_voteFlags "0" //bit mask value - currently broke?
//Mod (comment out if no mod)
//exec mymod.cfg
seta net_serverdownload "1"
seta si_map "game/mp/d3dm3" //starting map
seta g_mapCycle "0" //your .scriptcfg file
writeconfig doomconfig.cfg //stamp config settings
wait //wait till file is written before proceeding
//kick off the server
spawnServer
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