BF 1942 Server Config

  • game.serverName "Bf Server"
    * server name


    game.serverDedicated 0


    * 0 - non dedicated, 1 – dedicated
    game.serverGamePlayMode GPM_CQ
    * gameMode: GPM_CQ - Conquest, GPM_CTF - Capture the Flag, GPM_TDM - Team Death Match, GPM_COOP - Coop
    game.serverGameTime 0
    * round time limit in minutes. 0 = unlimited
    game.serverMaxPlayers 32
    game.serverScoreLimit 24 * score limit in TDM and CTF. 0 = unlimited
    game.serverInternet 0
    * 1 - internet server, 0 - local server
    game.serverNumberOfRounds 3
    * number of rounds before map change
    game.serverSpawnTime 20
    * spawn time in seconds, i.e. time between waves
    game.serverSpawnDelay 10
    * spawn delay in seconds, i.e. the time the wave is active
    game.serverGameStartDelay 20
    * delay before game starts
    game.serverSoldierFriendlyFire 100
    * friendly fire in percent versus soldiers
    game.serverVehicleFriendlyFire 100
    * friendly fire in percent versus vehicles
    game.serverTicketRatio 100
    * ticket ratio in percent. 100 % = default ticket settings. 200 % = twice the number of tickets
    game.serverAlliedTeamRatio 1 game.serverAxisTeamRatio 1
    * team ratio Allied versus Axis. 1-2, means twice the number of axis players
    game.serverCoopAiSkill 75
    * If Coop, this is the skill of the ai. (in percent)
    game.serverCoopCpu 20
    * If Coop, the amount of cpu time given to the ai. 15-25
    game.serverPassword ""
    * password (DO NOT USE ANY SPACES)
    game.ServerBandwidthChokeLimit 0
    * Limit: bytes / second. 0 = unlimited
    game.ServerAllowNoseCam 1
    * Nose cam on/off (1/0) when flying planes
    game.ServerFreeCamera 0
    * Free camera on/off (1/0)
    game.ServerExternalViews 1
    * external views on vehicles on/off (1/0)
    game.ServerAutoBalanceTeams 0
    * external views on vehicles on/off (1/0)
    game.ServerNameTagDistance 50
    * name tag distance
    game.ServerNameTagDistanceScope 300
    * name tag distance when using scope
    game.ServerKickBack 0
    * kickback. damage received when hurting teammates. (in percent) game.ServerKickBackOnSplash 0
    * kickback. splash damage received when hurting teammates. (in percent) game.setServerSoldierFriendlyFireOnSplash 100
    * friendly fire from splash damage in percent vs soldiers game.setServerVehicleFriendlyFireOnSplash 100
    * friendly fire from splash damage in percent vs vehicles game.setServerIP
    * Ip of server game.setServerIP game.setServerPort 14567
    *port of server

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