game.serverName "Bf Server"
* server name
game.serverDedicated 0
* 0 - non dedicated, 1 – dedicated
game.serverGamePlayMode GPM_CQ
* gameMode: GPM_CQ - Conquest, GPM_CTF - Capture the Flag, GPM_TDM - Team Death Match, GPM_COOP - Coop
game.serverGameTime 0
* round time limit in minutes. 0 = unlimited
game.serverMaxPlayers 32
game.serverScoreLimit 24 * score limit in TDM and CTF. 0 = unlimited
game.serverInternet 0
* 1 - internet server, 0 - local server
game.serverNumberOfRounds 3
* number of rounds before map change
game.serverSpawnTime 20
* spawn time in seconds, i.e. time between waves
game.serverSpawnDelay 10
* spawn delay in seconds, i.e. the time the wave is active
game.serverGameStartDelay 20
* delay before game starts
game.serverSoldierFriendlyFire 100
* friendly fire in percent versus soldiers
game.serverVehicleFriendlyFire 100
* friendly fire in percent versus vehicles
game.serverTicketRatio 100
* ticket ratio in percent. 100 % = default ticket settings. 200 % = twice the number of tickets
game.serverAlliedTeamRatio 1 game.serverAxisTeamRatio 1
* team ratio Allied versus Axis. 1-2, means twice the number of axis players
game.serverCoopAiSkill 75
* If Coop, this is the skill of the ai. (in percent)
game.serverCoopCpu 20
* If Coop, the amount of cpu time given to the ai. 15-25
game.serverPassword ""
* password (DO NOT USE ANY SPACES)
game.ServerBandwidthChokeLimit 0
* Limit: bytes / second. 0 = unlimited
game.ServerAllowNoseCam 1
* Nose cam on/off (1/0) when flying planes
game.ServerFreeCamera 0
* Free camera on/off (1/0)
game.ServerExternalViews 1
* external views on vehicles on/off (1/0)
game.ServerAutoBalanceTeams 0
* external views on vehicles on/off (1/0)
game.ServerNameTagDistance 50
* name tag distance
game.ServerNameTagDistanceScope 300
* name tag distance when using scope
game.ServerKickBack 0
* kickback. damage received when hurting teammates. (in percent) game.ServerKickBackOnSplash 0
* kickback. splash damage received when hurting teammates. (in percent) game.setServerSoldierFriendlyFireOnSplash 100
* friendly fire from splash damage in percent vs soldiers game.setServerVehicleFriendlyFireOnSplash 100
* friendly fire from splash damage in percent vs vehicles game.setServerIP
* Ip of server game.setServerIP game.setServerPort 14567
*port of server