......ich bekomm das nicht hin, ich denke das was an den ´cfg´s falsch ist.
Ich würde mich freuen wenn mir einer von euch helden könnte....
hier die Server cfg:
ZitatAlles anzeigen// Passwords
set rconPassword "****"
set sv_privatePassword "****"
// Public Information
set sv_hostname "^1P^7imp ^1my S^7erver ^1-^7-^1- ^7by ^1[^7MGB^1]_C^7lan"
set scr_motd "^1W"
sets .Admin "KiNG and Freaked-Guy"
sets .Email "info@mg-bitches.de"
sets .Website "www.mg-bitches.de"
sets .Location "Germany"
// General Settings
set scr_friendlyfire "0"
set sv_maxclients "18"
set sv_privateClients "4"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_maxPing "200"
set scr_killcam "0"
set scr_freelook "0"
set scr_spectateenemy "0"
set scr_teambalance "1"
set g_allowVote "0"
set scr_allow_vote "0"
set sv_allowAnonymous "0"
set sv_allowDownload "0"
set sv_cheats "0"
set sv_fps "20"
set sv_punkbuster "1"
// Master Server
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
sets sv_master6 "clanservers.net"
sets sv_gamespy "1"
//IP bei multihomed Servern
set net_ip "62.********"
//Port (Standard 28960)
set net_port "28960"
// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
// DM
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
set scr_drawfriend "1"
set scr_forcerespawn "1"
// TDM
set scr_tdm_scorelimit "100"
scr_tdm_timelimit "25"
// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
// BEL
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "30"
// RE
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "7"
set scr_re_timelimit "0"
set scr_re_showcarrier "0"
// HQ
set scr_hq_scorelimit "0"
set scr_hq_timelimit "0"
//Gametype
set g_gametype "codam"
// Map Rotation
set sv_mapRotation "gametype dm map mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_powcamp "
set sv_mapRotationCurrentmap "mp_depot "
map_rotate
exec CoDam.cfg
Hier die CODAM cfg
ZitatAlles anzeigen
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// For more information, visit http://www.iwnation.com/Hosted/CoDaM/cvars.php
///////////////////////////////////////////////////////////////////////////////
//=============================================================================
set ham_debug 0 // For testing only ... LEAVE IT ALONE!
set scr_numbots 0 // For testing only ... LEAVE IT ALONE!
set command "" // Init command processor ... LEAVE IT ALONE!
set gtd_modlimit "" // Set to blank to initialize - DON'T CHANGE
set gtd_disable "" // Set to blank to initialize - DON'T CHANGE
//=============================================================================
//=============================================================================
set g_modtype "CoDaM" // Identify primary gametype mod to use. Set
// ... to "" to play standard retail gametypes.
// ... See codam\modtypes.gsc for other values.
//set g_tdm_modtype ""
//set g_modtype_mp_bocage "CKR"
//set g_sd_modtype_mp_pavlov "PAM"
//set sv_shellshock "1"
//=============================================================================
//set scr_allies "american" // Allies team nationality ("american",
// ... "british", "russian"
//set scr_axis "german" // Axis team nationality (only "german")
set scr_switchroles 0 // Swith team roles in SD/RE/OBJ? 0=no, 1=yes
set scr_noserverinfo 0 // Show server-info map intro page? 0=yes, 1=no
set scr_dontarchive 0 // Enable archiving? 0=yes, 1=no
// ... basically makes killcam useless. Unless
// ... you know what you're doing, DON'T TOUCH!
set scr_nogamelog 0 // Generate game log? 0=yes, 1=no
set scr_nonamechange 0 // Allow player name changes? 0=yes, 1=no
set scr_mapstart_delay 0 // Time (in secs.) at beginning of map to allow
// player map loads. Applies to all CoDaMized
// gametypes.
set scr_forcerespawn 0 // Force respawn time (secs.), can be
// ... bypassed with USE key.
set scr_allowrespawn 0 // Allow respawning in round-based GTs
// ... 0=no, 1=yes
set scr_respawnpoints "" // Determine where to respawn:
// (takes effect AFTER round's grace period)
// ... "dm", "dm-random", "dm-nearteam",
// ... "nearteam", "random", "tdm-dm". Using
// ... any other values will keep the existing
// ... (starting) spawnpoints.
set scr_specmode "team" // Spectate mode: "stay", "team", "black"
// ... "free", "score": default is "stay"
set scr_dm_specmode "free" // ... for DM, stick to free spectate
set scr_restrictspec 0 // Restrict spectator view? 0=no, 1=yes
set scr_teambalance 0 // Enable auto team balance? 0=no, 1+=yes
set scr_autoassign 0 // Force auto assign team? 0=no, 1=yes
set scr_dm_autoassign 0 // ... don't for DM (but can be done)
set scr_saveplayers 0 // How long (in minutes) to keep player
// info for map changes: 0=disable
set scr_saveweapons 1 // Save extra weapons (SD/RE) for live players
// ... across rounds (but not maps)? 0=no, 1=yes
set scr_killcam 1 // Do killcam? 0=no, 1=yes
set scr_killcamself 0 // Let me see myself? 0=no, 1=yes
set scr_roundcam 0 // Do roundcam? 0=no, 1=yes
set scr_keep_locked 1 // Can locked players reconnect? 0=yes, 1=no
set scr_tklimit 0 // Max TKs permitted (per round/map): 0=disable
set scr_tkrate 0 // TKs/min (per round or map): 0=disable
set scr_tkwarn 0 // Warn every tkwarn-TK's about being kicked,
// ... 0=dont warn
set scr_tdlimit 0 // Same as tklimit, but for Team Damage
set scr_tdrate 0 // Same as tkrate, but for Team Damage
set scr_tdwarn 0 // Same as tkwarn, but for Team Damage
set scr_nosuicide 0 // Suicide on Team switch? 0=yes, 1=no
set scr_nohealthdrop 0 // Drop health packs? 0=yes, 1=no
set scr_hq_nohealthdrop 1 // ... no health packs in HQ
set scr_sd_nohealthdrop 1 // ... no health packs in SD
set scr_re_nohealthdrop 1 // ... no health packs in RE
set scr_bel_nohealthdrop 1 // ... no health packs in BEL
set scr_noplayerbody 0 // Show dead player? 0=yes, 1=no
set scr_deadbodydelay 4 // Delay before removing dead body (in secs.)
set scr_noobituary 0 // Disable kill/death notifications? 0=no, 1=yes
set scr_allow_quick 1 // Allow "quick" menu operation? 0=no, 1=yes
//
set scr_sd_ignorebomb 0 // End round even if bomb planted? 0=no, 1=yes
set scr_sd_bombplant 5 // Time to plant bomb (secs): def=5
set scr_sd_bombdefuse 10 // Time to defuse bomb (secs): def=10
set scr_sd_bombtimer 60 // Time to bomb blow (secs.) def=60
set scr_re_objtimer 60 // Time before returning object after
// being dropped (secs): def=60
// HQ parameters - LEAVE 'EM BE!!!! (CoD V1.2 and above)
// I will offer NO EXPLANATION for these (SO DON'T ASK ME TO). If you want to
// mess with these, you're on your own to figure out what they do. IW has said
// that HQ gameplay is fine the way they configured it ... I AGREE!
set scr_hq_zradius 50 //
set scr_hq_neutral 8 //
set scr_hq_capture 10 //
set scr_hq_spawndelay 30 //
set scr_hq_radius 120 //
set scr_hq_wavetime 45 //
set scr_hq_respawngracetime 5 //
set scr_hq_maxhold 6 //
///////////////////////////////////////////////////////////////////////////////
// Weapon Management -----------------------------
set scr_weapon_ammo "" // Set to blank to initialize - DON'T CHANGE
set scr_weapon_assign "" // ... ditto. DON'T CHANGE.
set scr_noweapondrop "" // ... yeah. DON'T CHANGE.
set scr_grenade_assign "" // ... aha. DON'T CHANGE.
set scr_weapon_map "" // ... oh yeah. DON'T CHANGE.
// Ammo definitions: /////////////////////////////////
// For each weapon, establish initial ammo in clip and starting ammo. Both
// clip size and starting ammo are bounded by definitions in weapon's (game)
// file. For example, if you say fg42,50,500, the actual settings used by the
// (stock) game will be 20,320. Useful to "limit" starting, i.e. spawn, ammo
// ammounts. Additional ammo can be picked up in the field (if available).
// NOTES:
// - Missing weapons will always use clip and starting ammo from game file
// - Do not include "_mp" at the end of weapon names (CoDaM adds that)
// - THERE IS NO ERROR CHECKING DONE FOR MISTAKES ... BE CAREFUL!!!
//set scr_weapon_ammo "m1carbine,15,400 m1garand,8,240 thompson,30,360 bar,20,300 springfield,5,200 enfield,10,160 sten,32,320 bren,30,300 mosin_nagant,5,150 ppsh,71,355 mosin_nagant_sniper,5,150 kar98k,5,125 mp40,32,320 mp44,30,240 kar98k_sniper,5,150 colt,7,56 luger,8,64 fraggrenade,1,3 mk1britishfrag,1,3 rgd-33russianfrag,1,3 stielhandgranate,1,3 fg42,20,320 panzerfaust,1,1"
// Weapon limiting: /////////////////////////////////
// Define weapon "classes" (grouping of similar-type guns). For each class,
// assign a weapon-limiting factor (EITHER AS A PERCENT OR ACTUAL AMMOUNT) and
// corresponding weapon for each nationality. The limiting-factor determines
// how many of each weapon in a class can be assigned to players in a team.
// A zero (0) limiting factor turns off weapons listed in that class. Classes
// can be named anything you'd like, i.e. sniper, rifle, mg, et.al. The
// special class named "default" MUST always be the first one defined: it's
// purpose is to establish a general-purpose weapon class. When a player asks
// for a weapon class that does not equate with a team, e.g. a Russian MG, then
// the weapon from the default class will be selected in its place. Limiting-
// factor for the "default" class should be 100% (or as many players are allowed
// in a team at one time).
// NOTES:
// - Setting scr_weapon_assign to "" uses internal CoDaM default classes
// ... 100% on every weapon.
// - A weapon's "primary" class is the LAST CLASS WHERE IT IS DEFINED.
// - Do not include "_mp" at the end of weapon names (CoDaM adds that)
// - Missing weapon are DISABLED (trying to select from menus yields nada)
// - DO NOT FORGET to include pistols and grenades.
// - THERE IS NO ERROR CHECKING DONE FOR MISTAKES ... BE CAREFUL!!!
//set scr_weapon_assign "default=100%,american=m1carbine,british=sten,russian=ppsh,german=mp40 rifle=100%,american=m1garand,british=enfield,russian=mosin_nagant,german=kar98k smg=100%,american=thompson,british=sten,russian=ppsh,german=mp40 mg=100%,american=bar,british=bren,german=mp44 sniper=100%,american=springfield,british=springfield,russian=mosin_nagant_sniper,german=kar98k_sniper pistol=100%,american=colt,british=colt,russian=luger,german=luger grenade=100%,american=fraggrenade,british=mk1britishfrag,russian=rgd-33russianfrag,german=stielhandgranate"
// Weapon Drop: /////////////////////////////////////
// Define weapon class(es) that CANNOT be dropped when a player dies. Classes
// should be ones defined in scr_weapon_assign. An idea would be to create
// different cvar apriori, i.e. my_nodrop1 "sniper" etc., and then use
// "setfromcvar" via rcon to change things on the fly. For example,
// /rcon setfromcvar scr_noweapdrop my_nodrop1
//set scr_noweapondrop "sniper"
//set scr_noweapondrop "default rifle smg mg sniper pistol grenade"
// Grenade Assign: ////////////////////////////////////
// Define grenade limits based on weapon class(es). Classes should be as
// defined in scr_weapon_assign. Grenades will be assigned based on the lesser
// of this setting and that established in scr_weapon_ammo. So if you assign
// fraggrenade,1,3 in scr_weapon_ammo and class smg=2 in scr_grenade_assign,
// then the player with an smg will spawn with 2 nades.
//set scr_grenade_assign "default=3 rifle=3 smg=2 mg=2 sniper=1"
// Weapon Mapping: ///////////////////////////////////
// Allows replacing an existing weapon with another, useful for balancing
// weapons by forcing teams to use equal ones.
// NOTES:
// - Do not include "_mp" at the end of weapon names (CoDaM adds that)
// - THERE IS NO ERROR CHECKING DONE FOR MISTAKES ... BE CAREFUL!!!
//set scr_weapon_map "m1garand=kar98k colt=luger ppsh=mp44"
//
// ------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Include plug-in configs
//exec CoDaM_HamGoodies.cfg
//exec CoDaM_PowerServer.cfg
//exec anticamper.cfg
//exec CoDaM_ServerMessages1.3.cfg
//
///////////////////////////////////////////////////////////////////////////////
Es sind alle sachen da die ich eingebaut haben will:
CoDaM,
CoDaM_PowerServer,
CoDaM_ServerMessages1.3,
anticamper,
Shellshock.. und die ganzen dazugehärigen; pk3´s, cfg´s usw...
Bitte helft mir..
DANkööö....
Mfg benny