habe einen linux server mit ut2004 gemacht. leider sstartet der server nicht. serverlog oder servecrashlog hab ich nicht. ok hier die ucc.log und danke fuer eure/deine muehe.
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Log: Log file open, Sun Mar 12 17:15:15 2006
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: Compiled: Nov 13 2004 05:57:06
Init: Command line: DM-Rankin?game=XGame.xTeamGame ini=ut2004.ini -nohomedir
Init: (This is Linux patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /ut2004/System/
Init: Ini:ut2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Warning: Missing Class Class Editor.TransBuffer
Log: Browse: DM-Rankin?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?game=XGame.xTeamGame
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 36348->36345; refs: 461000
Log: Game class is 'xTeamGame'
Log: Bringing Level DM-Rankin.myLevel up for play (20) appSeconds: 27.791612...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 12488
Log: Master server requests heartbeat 1 with code 12488
Log: Master server requests heartbeat 2 with code 12488
Log: Master server requests heartbeat 0 with code 12488
Log: Master server assigned our MatchID: 0
Log: CTRL-C has been pressed.
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hab dann abgebrochen da sich nichts tat!